Balint-H / modular-agents
Extensions to the ML-Agents toolkit, focusing on humanoid control in Unity
☆20Updated 2 weeks ago
Alternatives and similar repositories for modular-agents:
Users that are interested in modular-agents are comparing it to the libraries listed below
- Introductory set of tutorials for using the Unity plugin of MuJoCo with the ML-Agents framework.☆46Updated 3 months ago
- Active Ragdoll Training with Unity ML-Agents☆65Updated 3 years ago
- Gym environments for SCONE☆28Updated 4 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆137Updated last week
- A scene exporter from Blender to the MuJoCo physics engine☆52Updated 6 months ago
- Controlling AI-driven Quadruped Character in Unity.☆82Updated last year
- A tool to convert opensim 4.0+ MSK models into MuJoCo format with optimized muscle kinematics and kinetics☆75Updated 3 months ago
- A MuJoCo plugin that enables the integration of ARKit data from a connected iOS device to control MuJoCo frames in real-time☆48Updated last month
- FleX ML Agents Simulation Environment - Forked from ml-agents☆26Updated 6 years ago
- A Multi-Task Dataset for Simulated Humanoid Control☆178Updated this week
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆93Updated 5 months ago
- ☆67Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆45Updated 2 weeks ago
- A small project showing off the Inverse dynamics available in Unity☆103Updated 2 years ago
- ☆104Updated last year
- Code release for "Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps"☆60Updated last year
- Semi-autonomous control of a Fetch robot in VR.☆17Updated 2 years ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆87Updated 3 weeks ago
- ☆40Updated 2 years ago
- Musculoskeletal Models in MuJoCo☆93Updated last week
- Repo for "On Learning Symmetric Locomotion"☆47Updated 4 years ago
- ☆34Updated last year
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆126Updated this week
- (ICLR 2024) Reverse Forward Curriculum Learning☆42Updated 2 months ago
- OpenXR compact binding for creating extended reality applications on NVIDIA Omniverse☆35Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆107Updated 2 years ago
- RL code for training piano-playing policies for RoboPianist.☆47Updated last year
- Imitation Learning from Observation Through Generative Modelling☆12Updated last week
- ☆40Updated last month
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated 11 months ago