Balint-H / modular-agents
Extensions to the ML-Agents toolkit, focusing on humanoid control in Unity
☆19Updated last week
Related projects ⓘ
Alternatives and complementary repositories for modular-agents
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆43Updated 2 months ago
- A Multi-Task Dataset for Simulated Humanoid Control☆164Updated 2 months ago
- A scene exporter from Blender to the MuJoCo physics engine☆46Updated 3 months ago
- ☆106Updated last year
- Active Ragdoll Training with Unity ML-Agents☆61Updated 2 years ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆58Updated 7 months ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆131Updated last week
- Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors☆83Updated 2 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆142Updated last month
- A tool to convert opensim 4.0+ MSK models into MuJoCo format with optimized muscle kinematics and kinetics☆66Updated 3 weeks ago
- ☆39Updated 2 years ago
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆110Updated this week
- Audio Sensor Component for Unity ML-Agents☆30Updated 3 years ago
- A small project showing off the Inverse dynamics available in Unity☆98Updated 2 years ago
- Repo for "On Learning Symmetric Locomotion"☆43Updated 4 years ago
- Gym environments for SCONE☆25Updated 3 weeks ago
- Musculoskeletal Models in MuJoCo☆79Updated last month
- Code for the SIGGRAPH 2022 submission Learning to Get Up☆22Updated 2 years ago
- ☆159Updated last month
- Code for "DittoGym: Learning to Control Soft Shape-Shifting Robots" by Suning Huang, Boyuan Chen, Huazhe Xu, and Vincent Sitzmann.☆26Updated 6 months ago
- MyoChallenge 23 -- Towards Human-Level Dexterity and Agility☆20Updated last year
- ☆66Updated last year
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆190Updated 8 months ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 5 years ago
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆20Updated 2 weeks ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated 7 months ago
- ☆29Updated last year
- FleX ML Agents Simulation Environment - Forked from ml-agents☆26Updated 5 years ago
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆108Updated 2 weeks ago
- Code for the submission of the team AL4Muscles to the MyoChallenge 2022☆16Updated last year