Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors
☆120May 11, 2025Updated last year
Alternatives and similar repositories for SimXR
Users that are interested in SimXR are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆245Sep 4, 2024Updated last year
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Oct 20, 2023Updated 2 years ago
- ☆233Jun 1, 2025Updated last year
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars☆1,272Aug 21, 2025Updated 11 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆364Feb 8, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆177Jul 29, 2025Updated last year
- ☆95Apr 1, 2025Updated last year
- This repository is for fitting mocap data into SMPL-X parameters in [CVPR 2024]"Inter-X: Towards Versatile Human-Human Interaction Analys…☆49Jun 1, 2024Updated 2 years ago
- [Arxiv 2024] MotionCLR: Motion Generation and Training-free Editing via Understanding Attention Mechanisms☆16Dec 1, 2024Updated last year
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆347Nov 3, 2025Updated 8 months ago
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆129Apr 17, 2024Updated 2 years ago
- This is the code repository for the paper: Hand-Object Interaction Controller (HOIC): Deep Reinforcement Learning for Reconstructing Inte…☆40Jul 4, 2024Updated 2 years ago
- [CVPR 2024] Official repository of paper "I'M HOI: Inertia-aware Monocular Capture of 3D Human-Object Interactions".☆77Jan 15, 2026Updated 6 months ago
- [ICLR 2024 Spotlight] Unified Human-Scene Interaction via Prompted Chain-of-Contacts☆247Jul 15, 2025Updated last year
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆29Jul 10, 2023Updated 3 years ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25May 5, 2026Updated 2 months ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆31Jul 19, 2024Updated 2 years ago
- The code for IJCAI 2023 paper "Physics-Guided Human Motion Capture with Pose Probability Modeling"☆37Sep 7, 2023Updated 2 years ago
- ☆57Jul 30, 2024Updated last year
- ACE: A Cross-platform Visual-Exoskeletons for Low-Cost Dexterous Teleoperation☆134Oct 1, 2024Updated last year
- ☆108Nov 19, 2025Updated 8 months ago
- [AAAI 2023] Official PyTorch implementation of the paper "IKOL: Inverse kinematics optimization layer for 3D human pose and shape estimat…☆37Feb 14, 2024Updated 2 years ago
- HOVER☆753Jul 30, 2025Updated 11 months ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Official implementation of the paper "PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios" (CVPR 2024).☆73Jun 25, 2024Updated 2 years ago
- Character Animation Tools for Python.☆263Dec 19, 2023Updated 2 years ago
- [RSS 2024]: Expressive Whole-Body Control for Humanoid Robots☆497Mar 30, 2025Updated last year
- An optimization algorithm for the design of pneumatic soft robots.☆15Jul 30, 2025Updated 11 months ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆250Feb 24, 2024Updated 2 years ago
- The public EgoSim Repository☆24Apr 9, 2025Updated last year
- [CVPR 2025 Oral] TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization☆557Jul 25, 2025Updated last year
- [SIGGRAPH Asia 2025] Implementation of "StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data"☆214Oct 8, 2025Updated 9 months ago
- [ICCV 2025 Oral] DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior☆226Oct 8, 2025Updated 9 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- [CoRL 2024] HumanPlus: Humanoid Shadowing and Imitation from Humans☆848Jul 1, 2024Updated 2 years ago
- ☆43Oct 8, 2024Updated last year
- [CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations☆430Jun 30, 2025Updated last year
- ProtoMotions is a GPU-accelerated simulation and learning framework for training physically simulated digital humans and humanoid robots.☆2,177Updated this week
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆70Feb 23, 2026Updated 5 months ago
- [3DV 2024] Official repo of "Synthesizing Physically Plausible Human Motions in 3D Scenes"☆124Mar 2, 2025Updated last year
- Body Transformer: Leveraging Robot Embodiment for Policy Learning☆198Sep 18, 2025Updated 10 months ago