ZhengyiLuo / SimXRLinks
Official Implementation of the CVPR 2024 highlight paper: Real-Time Simulated Avatar from Head-Mounted Sensors
☆106Updated 3 weeks ago
Alternatives and similar repositories for SimXR
Users that are interested in SimXR are comparing it to the libraries listed below
Sorting:
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆74Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆77Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆148Updated 3 months ago
- ☆86Updated 7 months ago
- Official Implementation of the ICCV 2023 paper: Perpetual Humanoid Control for Real-time Simulated Avatars in MuJoCo☆50Updated 4 months ago
- ☆96Updated last week
- Simulating SMPL humanoid, supporting PHC/PHC-MJX/PULSE/SimXR code bases.☆209Updated 4 months ago
- Official implementation of NeurIPS 2024 paper: "Omnigrasp: Simulated Humanoid Grasping on Diverse Objects".☆82Updated 4 months ago
- Official Implementation of the ICLR 2024 spotlight paper: Universal Humanoid Motion Representations for Physics-Based Control☆231Updated 3 months ago
- Official implementation of the paper "FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video" [CVPR 2025 Highlight]☆28Updated 2 weeks ago
- ☆185Updated 8 months ago
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆149Updated this week
- [CVPR 2025 Highlight] InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions☆206Updated this week
- Physically Plausible Full-Body Hand-Object Interaction Synthesis☆58Updated last year
- Official Implementation of SIGGRAPH Asia 2023 (TOG) Paper: Object Motion Guided Human Motion Synthesis☆168Updated last year
- [ECCV'24] Parameterized Quasi-Physical Simulators for Dexterous Manipulations Transfer☆69Updated 9 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆63Updated last year
- [Technical Report 2023] PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction☆212Updated 9 months ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆218Updated last year
- [CVPR'24] "AnySkill: Learning Open-Vocabulary Physical Skill for Interactive Agents"☆123Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆71Updated 2 months ago
- Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions☆190Updated 2 weeks ago
- Author's implementation of the paper Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera (C…☆62Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆162Updated 7 months ago
- HumEnv is an SMPL humanoid environment enabling systematic model comparison and reproducibility☆100Updated last month
- Code release for the paper "DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control"☆99Updated this week
- This is a repository for GraspXL, which can generate objective-drive grasping motions for 500k+ objects with different dexterous hands.☆174Updated last week
- 🔥(CVPR 2025 Highlight) Dyn-HaMR: Recovering 4D Interacting Hand Motion from a Dynamic Camera☆71Updated 2 months ago
- Official implementation of TeSMo, a method for text-controlled scene-aware motion generation, from the ECCV 2024 paper: "Generating Human…☆54Updated 3 months ago
- ☆98Updated 10 months ago