wbttt / Volumetric-clouds-in-UnityLinks
☆68Updated 5 years ago
Alternatives and similar repositories for Volumetric-clouds-in-Unity
Users that are interested in Volumetric-clouds-in-Unity are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Fur rendering in Unity with Shell Texturing☆53Updated 11 months ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- Height fog implementation for Unity☆19Updated last year
- Brunetons ocean in Unity☆132Updated 3 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- A work in progress solution for capsule shadows in Unity.☆125Updated last year
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆112Updated 2 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago