wbttt / Volumetric-clouds-in-Unity
☆65Updated 4 years ago
Alternatives and similar repositories for Volumetric-clouds-in-Unity:
Users that are interested in Volumetric-clouds-in-Unity are comparing it to the libraries listed below
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 6 years ago
- Baking run-time shaders into textures in Unity☆109Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 3 months ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆54Updated 6 years ago
- A work in progress solution for capsule shadows in Unity.☆111Updated last year
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 6 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Brunetons ocean in Unity☆129Updated 3 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆76Updated last year
- A periodical texturing in Unity☆69Updated 2 years ago
- ☆60Updated 4 years ago
- ☆88Updated 2 years ago
- Temporal AA solution for Unity's Universal render pipeline☆59Updated 2 years ago
- Tree&Grass System for Unity URP.☆114Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- ☆68Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆109Updated 2 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- Dynamic skydome for Unity3d☆42Updated 6 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆56Updated 5 years ago