wbttt / Volumetric-clouds-in-UnityLinks
☆67Updated 5 years ago
Alternatives and similar repositories for Volumetric-clouds-in-Unity
Users that are interested in Volumetric-clouds-in-Unity are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Brunetons ocean in Unity☆132Updated 4 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- Dynamic skydome for Unity3d☆45Updated 7 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- HDRP remaster of the classic Sponza scene.☆51Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- A periodical texturing in Unity☆71Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Occlusion culling for Unity☆38Updated 6 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆128Updated 2 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆54Updated 7 years ago
- ☆62Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆54Updated 7 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 6 years ago
- ☆34Updated 6 years ago
- Gerstner wave surface shader in Unity, a practice of ocean simulation.☆41Updated 6 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆118Updated 2 years ago
- ☆60Updated 5 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆130Updated 4 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago