wbttt / Volumetric-clouds-in-UnityLinks
☆68Updated 5 years ago
Alternatives and similar repositories for Volumetric-clouds-in-Unity
Users that are interested in Volumetric-clouds-in-Unity are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- A periodical texturing in Unity☆71Updated 3 years ago
- Screen space global illumination implementation in Unity☆25Updated 3 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆74Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- ☆36Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- Height fog implementation for Unity☆19Updated last year
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- ☆62Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- ☆63Updated 10 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 3 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆113Updated 3 years ago