Reimplement Sea of Thieves's Cloud in Unity
☆80Jul 2, 2019Updated 6 years ago
Alternatives and similar repositories for Mesh-Cloud-Rendering
Users that are interested in Mesh-Cloud-Rendering are comparing it to the libraries listed below
Sorting:
- A small demo for volumetric clouds, SDF mesh and noise based ocean☆35Apr 29, 2019Updated 6 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 6 years ago
- ☆15Jul 30, 2019Updated 6 years ago
- Composite LineRenderer for light-saber-like laser lines in Unity☆13Aug 2, 2024Updated last year
- A CubemapArray Import Pipeline for Unity 2019.3 and newer.☆17Nov 21, 2024Updated last year
- "Cheap" Diamond Rendering☆16Oct 8, 2018Updated 7 years ago
- Create your own planet, procedurally☆18Nov 11, 2019Updated 6 years ago
- Collection of Papers on Data Driven Procedural Generation☆41Jan 29, 2019Updated 7 years ago
- Source code with example for usage of the Vertex Lighting plugin for Unity 3D.☆10Sep 11, 2017Updated 8 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Shader-based solution to blend arbitrary meshes with Unity terrain☆38Dec 23, 2019Updated 6 years ago
- Watercolor effect in Unity 2019.2.11f1☆24Jun 18, 2020Updated 5 years ago
- A simple implementation of MetaBlobs rendered with an ImageEffect☆17Aug 16, 2018Updated 7 years ago
- Implement Marschner Shading Model In Unity☆146May 6, 2020Updated 5 years ago
- Custom sub graph library for Shader Graph☆10Mar 12, 2018Updated 8 years ago
- Simple GPU Occlusion for Lens Flares☆19Nov 28, 2019Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- Behaviour Tree and Finite State Machinem with Unity☆13Mar 15, 2019Updated 7 years ago
- some lighting brdf model in unity3D☆21Oct 11, 2018Updated 7 years ago
- Sea of clouds for Unity3D☆31Dec 4, 2017Updated 8 years ago
- Dynamic skydome for Unity3d☆45Jan 16, 2019Updated 7 years ago
- Real-time Terrain Grass Shader for Unity terrain.☆49Sep 24, 2018Updated 7 years ago
- RenderDoc Mesh Parser For Unity☆69Nov 8, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,169Nov 14, 2022Updated 3 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Aug 15, 2018Updated 7 years ago
- An experiment into procedural generation to generate landmasses and landscapes using Perlin noise.☆24Jan 27, 2021Updated 5 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆136Feb 17, 2019Updated 7 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆208Jan 8, 2021Updated 5 years ago
- Small unity editor script that generates a terrain procedurally using 7 different noise types .☆15Sep 4, 2019Updated 6 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Jul 13, 2020Updated 5 years ago
- Copy paste gameobjects across Unity projects☆12Jun 16, 2021Updated 4 years ago
- 💎 Approximated crystal caustics effect in Unity.☆77May 21, 2020Updated 5 years ago
- ImageFilters.cginc includes some functions or kernels for image filtering.☆18Mar 3, 2021Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆258Mar 21, 2019Updated 6 years ago
- SnowDeformation☆18Jan 17, 2017Updated 9 years ago
- ☆18May 27, 2018Updated 7 years ago
- Personal Blender Addons☆20Nov 6, 2023Updated 2 years ago
- ComputeShader implementation trails for Unity☆148Sep 6, 2024Updated last year
- ☆77Aug 30, 2020Updated 5 years ago