maajor / Mesh-Cloud-RenderingLinks
Reimplement Sea of Thieves's Cloud in Unity
☆80Updated 6 years ago
Alternatives and similar repositories for Mesh-Cloud-Rendering
Users that are interested in Mesh-Cloud-Rendering are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆81Updated 7 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- various post-processing effects for Unity☆49Updated 6 years ago
- Clearly Screen Space Reflection!☆81Updated 6 years ago
- ☆73Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 10 months ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- ☆68Updated 5 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆124Updated 6 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆129Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Off Screen Particle Rendering system for Unity☆88Updated 4 years ago
- Substance Shaders for UE4 Mobile☆31Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago