pieroaccardi / Unity_SphericalHarmonics_TranslucencyLinks
Translucency effect for Unity using the Spherical Harmonics basis
☆80Updated 7 years ago
Alternatives and similar repositories for Unity_SphericalHarmonics_Translucency
Users that are interested in Unity_SphericalHarmonics_Translucency are comparing it to the libraries listed below
Sorting:
- ☆73Updated 5 years ago
- ☆24Updated 4 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 7 years ago
- Clearly Screen Space Reflection!☆80Updated 6 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- ☆70Updated 2 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- Real-Time Deep Shadow Maps for Unity3D☆48Updated 5 years ago
- Unity LightProbe Editor☆71Updated 7 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Learning Base Shadow Map☆27Updated 8 years ago
- [ Unreal to Unity ] Exponential Height Fog☆30Updated 6 years ago
- ☆32Updated 4 years ago
- Pre-Integrated Skin with curve approximate and LUT☆62Updated 2 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- ☆31Updated 4 years ago
- Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader …☆64Updated 5 years ago
- ☆30Updated 4 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆71Updated 2 years ago
- grass culling for unity ,Hi-Z +comput shader☆103Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆109Updated last year
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- PreIntegrate Skin SSS LUT Generator for Unity.☆58Updated 2 years ago
- ☆22Updated 3 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago