maajor / Marschner-Hair-Unity
Implement Marschner Shading Model In Unity
☆128Updated 4 years ago
Alternatives and similar repositories for Marschner-Hair-Unity:
Users that are interested in Marschner-Hair-Unity are comparing it to the libraries listed below
- Two tools for Unity to deal with spherical harmonics☆150Updated 4 years ago
- ☆127Updated 4 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆163Updated last year
- Procedural Virtual Texture with Unity Terrain☆247Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆74Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆101Updated 11 months ago
- virtual texture for unity☆167Updated 5 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆53Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆136Updated 3 years ago
- ☆68Updated 5 years ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- Pre-Integrated Skin with curve approximate and LUT☆56Updated 2 years ago
- unity urp RayMarching体积云渲染☆125Updated 3 years ago
- Demos for custom Unity Scriptable Render Pipeline.☆143Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆170Updated last year
- Runtime Virtual Texture for Unity URP.☆141Updated last year
- Path Tracing with Unity RayTracing Shader☆65Updated 9 months ago
- Graphics Research for Unity Scriptable Render Pipeline.☆256Updated 2 months ago
- grass culling for unity ,Hi-Z +comput shader☆99Updated 4 years ago
- Scriptable Render Pipeline☆59Updated 6 years ago
- A customized forward+ render pipeline for Unity☆112Updated 4 years ago
- A geek blog☆92Updated 2 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆106Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆84Updated 4 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- Unity PostProcess extend VolumeCloud☆208Updated 4 years ago
- Raytracing by compute shader in unity☆103Updated 9 months ago
- Per-object shadow implementation using Unity SRP.☆93Updated 3 years ago
- Order-independent Transparent in Unity☆258Updated 4 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆124Updated 6 months ago