Implement Marschner Shading Model In Unity
☆146May 6, 2020Updated 5 years ago
Alternatives and similar repositories for Marschner-Hair-Unity
Users that are interested in Marschner-Hair-Unity are comparing it to the libraries listed below
Sorting:
- A simple skin shader based on Activision's papers. Includes dual specular lobes, cavity w/ fresnel occlusion, naive bent normal support +…☆29Dec 2, 2018Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Jan 25, 2021Updated 5 years ago
- Pre-Integrated Skin with curve approximate and LUT☆63Oct 18, 2022Updated 3 years ago
- 扩展Unity的Standard PBR☆434Feb 27, 2019Updated 7 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆175May 26, 2019Updated 6 years ago
- Screen-Space SSS & Local Depth-based SSS Material☆24Mar 22, 2018Updated 8 years ago
- ☆29Mar 22, 2020Updated 5 years ago
- A demo for displaying fringe shadow in cel shading by unity☆161Aug 30, 2021Updated 4 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆62Jun 5, 2018Updated 7 years ago
- ☆173Nov 20, 2020Updated 5 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Jul 5, 2021Updated 4 years ago
- Shader of PBR for Unity☆123Mar 28, 2021Updated 4 years ago
- Substance Shaders for UE4 Mobile☆31May 23, 2020Updated 5 years ago
- 自定义Unity Shader GUI☆80Jul 12, 2022Updated 3 years ago
- ☆18May 27, 2018Updated 7 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆300Sep 18, 2022Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆80Jul 2, 2019Updated 6 years ago
- Pre Integrated Skin Shader☆13Sep 14, 2019Updated 6 years ago
- Collection of Papers on Data Driven Procedural Generation☆41Jan 29, 2019Updated 7 years ago
- ☆17Dec 2, 2019Updated 6 years ago
- ☆26Apr 30, 2025Updated 10 months ago
- Hair cards shader for unity universal render pipeline☆46Apr 29, 2023Updated 2 years ago
- A highly experimental hair rendering and simulation solution for the Unity game engine☆41Jun 8, 2021Updated 4 years ago
- hlod for unity☆81Feb 21, 2020Updated 6 years ago
- HS2/AI ASE Shaders☆52May 17, 2025Updated 10 months ago
- Unity Viking Village + #NVJOB Water Shader, Dynamic Sky, STC (Demo). Unity Asset.☆40Apr 10, 2023Updated 2 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,169Nov 14, 2022Updated 3 years ago
- ☆36Jun 23, 2021Updated 4 years ago
- ☆37Sep 26, 2016Updated 9 years ago
- Two tools for Unity to deal with spherical harmonics☆161Jun 10, 2020Updated 5 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆29Jul 13, 2020Updated 5 years ago
- ☆13Jul 21, 2019Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆83May 5, 2018Updated 7 years ago
- NVIDIA Hair Works Integration for Unity☆391May 24, 2016Updated 9 years ago
- Baking run-time shaders into textures in Unity☆116Aug 7, 2019Updated 6 years ago
- A Unity port of Martins Upitis' fantastic ocean water shader, which was originally coded in GLSL for Blender.☆184Oct 20, 2018Updated 7 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35May 27, 2022Updated 3 years ago
- A volumetric fog implementation in Unity.☆295Jun 19, 2020Updated 5 years ago
- 可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx☆53Mar 21, 2024Updated 2 years ago