haolange / InfinityFoliage
Tree&Grass System for Unity URP.
☆109Updated 11 months ago
Related projects ⓘ
Alternatives and complementary repositories for InfinityFoliage
- Runtime Virtual Texture for Unity URP.☆136Updated 11 months ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆75Updated last year
- A work in progress solution for capsule shadows in Unity.☆105Updated 10 months ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆98Updated last year
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- Per-object shadow implementation using Unity SRP.☆88Updated 3 years ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆23Updated last year
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆100Updated 3 months ago
- ☆79Updated last year
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆72Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆83Updated 4 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆174Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆69Updated 6 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆62Updated last year
- Unity LightProbe Editor☆68Updated 6 years ago
- 🔮 An example of iridescence shader in URP.☆144Updated 4 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆44Updated 4 years ago
- Custom PBR Shader for Unity URP.☆24Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆64Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆120Updated 5 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆58Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆162Updated 5 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆63Updated 5 years ago
- Volumetric Fog Package for URP Forward+☆74Updated 3 weeks ago
- Added support for real-time point light shadows of unity 2020 URP☆47Updated 3 years ago
- a tiny and flexible surface shader solution for Unity URP☆145Updated 4 years ago
- Water shader in unity urp.☆67Updated 2 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 5 years ago