haolange / InfinityFoliageLinks
Tree&Grass System for Unity URP.
☆115Updated last year
Alternatives and similar repositories for InfinityFoliage
Users that are interested in InfinityFoliage are comparing it to the libraries listed below
Sorting:
- Runtime Virtual Texture for Unity URP.☆151Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- Per-object shadow implementation using Unity SRP.☆110Updated 3 years ago
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.☆106Updated 10 months ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆81Updated 2 years ago
- A sample BRG project for the blog post @ https://gamedev.center☆67Updated 2 years ago
- ☆93Updated 2 years ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library t…☆110Updated 2 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆122Updated 5 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆103Updated 4 months ago
- a tiny and flexible surface shader solution for Unity URP☆151Updated 4 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 4 years ago
- Realtime snow deformation & accumulation in unity 3d☆73Updated 3 years ago
- Custom PBR Shader for Unity URP.☆31Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated 2 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.☆29Updated 2 years ago
- A demo show how to controls unity's MSAA render target resolve operation on command☆77Updated 3 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆140Updated 2 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Volumetric Fog Package for URP Forward+☆93Updated last month
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆62Updated 5 months ago
- This Unity package provides helper scripts that let you animate Post-Process parameters (VolumeProfile) in URP/HDRP, using Animator.☆108Updated 4 months ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆112Updated 5 years ago