cgaueb / light_probe_placementLinks
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
☆113Updated 4 years ago
Alternatives and similar repositories for light_probe_placement
Users that are interested in light_probe_placement are comparing it to the libraries listed below
Sorting:
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- Cached Shadow Map Solution for Unity☆82Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆126Updated last year
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆46Updated last year
- A Renderer Feature implementing Moment Based Order Independent Transparency for Unity URP☆39Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆84Updated 7 years ago
- ☆74Updated 6 years ago
- ☆69Updated 2 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆123Updated 2 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆94Updated 9 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆77Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- How to do DXT/BCn texture compression in Unity using compute shaders☆96Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆155Updated 2 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- Clearly Screen Space Reflection!☆82Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Two tools for Unity to deal with spherical harmonics☆158Updated 5 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆72Updated 11 months ago
- ☆68Updated 5 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆73Updated last year
- A path tracing demo using hardware accelerated ray tracing in Unity☆145Updated last year
- Implement software virture texture using Unity 2019☆48Updated 5 years ago
- real-time atmosphere rendering in Unity URP☆98Updated 3 months ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago