cgaueb / light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
☆108Updated 3 years ago
Alternatives and similar repositories for light_probe_placement:
Users that are interested in light_probe_placement are comparing it to the libraries listed below
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆110Updated last year
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- ☆67Updated 2 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆112Updated last year
- Runtime Virtual Texture for Unity URP.☆146Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago
- ☆69Updated 5 years ago
- HDRP remaster of the classic Sponza scene.☆47Updated 2 years ago
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- This is an implementation for "Next Generation Post Processing in Call of Duty Advanced Warfare" in unity URP.Including motionblur、bloom …☆10Updated last year
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆20Updated 5 months ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 5 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 3 months ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 5 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆127Updated 8 months ago
- ☆21Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Tree&Grass System for Unity URP.☆114Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆84Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆107Updated last year
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆120Updated 5 years ago