GuardHei / SRP
A customized forward+ render pipeline for Unity
☆113Updated 5 years ago
Alternatives and similar repositories for SRP:
Users that are interested in SRP are comparing it to the libraries listed below
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆104Updated last year
- GPU Driven Particles Rendeing using Unity's SRP☆85Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Runtime Virtual Texture for Unity URP.☆148Updated last year
- ☆69Updated 5 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆262Updated 5 months ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- ☆68Updated 2 years ago
- virtual texture for unity☆169Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆114Updated 5 years ago
- Implementing Adaptive Virtual Texture in HDRP☆58Updated last year
- Tree&Grass System for Unity URP.☆114Updated last year
- A demo show how to controls unity's MSAA render target resolve operation on command☆75Updated 2 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆250Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- grass culling for unity ,Hi-Z +comput shader☆102Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆121Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆109Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆175Updated last year
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- Implement Marschner Shading Model In Unity☆133Updated 4 years ago
- 自定义实现级联阴影☆84Updated 6 years ago