Unofficial Occlusion Probes Package, requires Unity 2019.1+
☆43Mar 22, 2019Updated 7 years ago
Alternatives and similar repositories for OcclusionProbes
Users that are interested in OcclusionProbes are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76May 4, 2020Updated 5 years ago
- Material FX : A powerful free shader for unity.☆13Sep 2, 2019Updated 6 years ago
- ☆19Jul 2, 2021Updated 4 years ago
- simple frustum culling example☆13Feb 20, 2018Updated 8 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- ☆75Oct 17, 2019Updated 6 years ago
- Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles☆30May 16, 2021Updated 4 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Jan 3, 2019Updated 7 years ago
- Unity Robots Third Person Platformer Project, rendered with HDRP / Gameplay Ingredients / Third Person Controller / Console / Build Front…☆55May 5, 2021Updated 4 years ago
- A simple tool for reordering, merging and modifying unity layers. Updates game objects, components and assets to match.☆26Sep 13, 2021Updated 4 years ago
- ☆16Jan 4, 2024Updated 2 years ago
- Rectangle packing library for C++☆14Jan 30, 2021Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A customized forward+ render pipeline for Unity☆112Mar 31, 2020Updated 6 years ago
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- A Unity port of Brunetons improved atmospheric scattering☆124Mar 12, 2019Updated 7 years ago
- ☆56Jul 24, 2020Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆26Dec 31, 2018Updated 7 years ago
- An example of indirect lighting made with Unity☆36Jul 17, 2021Updated 4 years ago
- Almost real-time Global Illumination for Unity.☆11Jul 6, 2021Updated 4 years ago
- A basic GPU pathtracer in unity☆41May 10, 2020Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Jul 18, 2018Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Aug 15, 2018Updated 7 years ago
- Timer class with various behaviors (outdated, don't use)☆18Sep 10, 2016Updated 9 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆381Mar 11, 2020Updated 6 years ago
- A work in progress solution for capsule shadows in Unity.☆129Jan 5, 2024Updated 2 years ago
- ☆12Dec 4, 2020Updated 5 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Feb 23, 2026Updated last month
- ☆18Apr 18, 2018Updated 7 years ago
- ☆20Mar 6, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Way to customize how reflection probes are baked in Unity☆80Dec 1, 2018Updated 7 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Apr 14, 2020Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Oct 19, 2018Updated 7 years ago
- Simple Unity framework to debug shader code☆121Aug 1, 2023Updated 2 years ago
- A simple mesh decal component for Unity☆240Dec 5, 2020Updated 5 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- ☆17Apr 19, 2018Updated 7 years ago