Forward Plus rendering system for Unity
☆78Mar 10, 2018Updated 7 years ago
Alternatives and similar repositories for Unity_ForwardPlus
Users that are interested in Unity_ForwardPlus are comparing it to the libraries listed below
Sorting:
- The ForwardPlus renderFeature with Unity URP ForwardRenderer.☆84Jan 28, 2026Updated last month
- A customized forward+ render pipeline for Unity☆113Mar 31, 2020Updated 5 years ago
- ☆75Oct 17, 2019Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85May 5, 2018Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Dec 14, 2022Updated 3 years ago
- Two tools for Unity to deal with spherical harmonics☆160Jun 10, 2020Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆259Mar 21, 2019Updated 6 years ago
- Implement shadow mapping technique for unity.☆17Nov 23, 2015Updated 10 years ago
- a custom render pipline of unity☆39Jul 16, 2019Updated 6 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆269Updated this week
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆112Feb 2, 2024Updated 2 years ago
- ☆514Dec 12, 2023Updated 2 years ago
- Public repo for level editor tools in Unity☆13Feb 26, 2024Updated 2 years ago
- Unity Editor GPU Monte Carlo Path Tracing☆20Apr 17, 2019Updated 6 years ago
- vlm(ue4) lvp lppv(unity) 体积GI的漏光问题解决方案☆28Apr 7, 2022Updated 3 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Mar 11, 2020Updated 5 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆817Sep 20, 2022Updated 3 years ago
- LookdevCalibration☆14Dec 10, 2020Updated 5 years ago
- Unity integration for RomanZhu's C# 48.16 fixed point library. https://github.com/RomanZhu/FixedPoint-Sharp☆21Nov 16, 2021Updated 4 years ago
- Convert curves to Texture☆39Oct 20, 2022Updated 3 years ago
- ☆54Mar 1, 2021Updated 5 years ago
- 自定义实现级联阴影☆85Dec 25, 2018Updated 7 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 8 years ago
- Lazy event manager for unity developers!☆17Mar 27, 2025Updated 11 months ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- Unity Package to recreate a 3D-city from a specially crafted geojson file.☆28Aug 22, 2025Updated 6 months ago
- Lingotion Thespeon AI-acting engine for Unity☆16Feb 2, 2026Updated 3 weeks ago
- Grass and Trees in bigword☆68Aug 2, 2021Updated 4 years ago
- grass culling for unity ,Hi-Z +comput shader☆104Nov 11, 2020Updated 5 years ago
- 球谐光照学习项目☆62Apr 11, 2021Updated 4 years ago
- Real-Time Deep Shadow Maps for Unity3D☆48Sep 26, 2019Updated 6 years ago
- A set of assets for Unity to authenticate users on different platforms with OAuth 2.0☆20Jan 18, 2025Updated last year
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Sep 11, 2019Updated 6 years ago
- Simple example of implementing Screen Space Planar Reflections as a RenderFeature☆299Sep 18, 2022Updated 3 years ago
- A custom mipmaps texture importer for Unity☆67Sep 17, 2023Updated 2 years ago
- ECS boost GpuSkinning☆129Oct 27, 2020Updated 5 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89May 1, 2015Updated 10 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- Layer-based Glow for Unity☆20Mar 25, 2025Updated 11 months ago