keijiro / LightProbeUtilityLinks
Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh
☆114Updated 3 years ago
Alternatives and similar repositories for LightProbeUtility
Users that are interested in LightProbeUtility are comparing it to the libraries listed below
Sorting:
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Off Screen Particle Rendering system for Unity☆89Updated 4 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Updated 6 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 4 years ago
- Clearly Screen Space Reflection!☆82Updated 6 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆118Updated 2 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Brunetons ocean in Unity☆132Updated 3 years ago
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- various post-processing effects for Unity☆48Updated 6 years ago
- Forward Plus rendering system for Unity☆78Updated 7 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆143Updated 3 years ago
- ☆74Updated 6 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- Lux 2.02 pbr Shader Framework for Unity 5.6☆137Updated 8 years ago