AlphaMistral / Mistral-Water
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.
☆123Updated 6 years ago
Alternatives and similar repositories for Mistral-Water:
Users that are interested in Mistral-Water are comparing it to the libraries listed below
- Two tools for Unity to deal with spherical harmonics☆151Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆128Updated 6 years ago
- A physically based screen space ambient occulsion post processing effect☆317Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆247Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- ☆60Updated 4 years ago
- ☆300Updated 2 years ago
- ☆148Updated 6 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- Brunetons ocean in Unity☆128Updated 3 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆106Updated last year
- A simple example of MRT (multi render targets) with Unity☆86Updated 7 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- Graphics Experiment - FFT Ocean Water Simulation☆50Updated 6 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- ☆69Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆172Updated last year
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆68Updated 7 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆282Updated 7 years ago
- Order-independent Transparent in Unity☆260Updated 4 years ago
- ☆66Updated 6 years ago
- various post-processing effects for Unity☆49Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆107Updated 2 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆133Updated 2 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆135Updated 7 years ago