AlphaMistral / Mistral-WaterLinks
Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap. 
☆125Updated 7 years ago
Alternatives and similar repositories for Mistral-Water
Users that are interested in Mistral-Water are comparing it to the libraries listed below
Sorting:
- A simple example of MRT (multi render targets) with Unity☆87Updated 8 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆115Updated last year
- Brunetons ocean in Unity☆132Updated 3 years ago
- Two tools for Unity to deal with spherical harmonics☆157Updated 5 years ago
- Clearly Screen Space Reflection!☆81Updated 6 years ago
- Sub Surface Scattering Approximation Shader for Unity 3D☆89Updated 10 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- ☆73Updated 6 years ago
- ☆60Updated 5 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- A customized forward+ render pipeline for Unity☆114Updated 5 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆110Updated last year
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- An experimental implementation of smoothed-particle hydrodynamics (SPH) on Unity.☆69Updated 8 years ago
- ☆156Updated 7 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 8 years ago
- A signed distance function generator running inside Unity☆138Updated 7 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- Translucency effect for Unity using the Spherical Harmonics basis☆81Updated 7 years ago
- Off Screen Particle Rendering system for Unity☆88Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unity☆166Updated 6 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆194Updated 5 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Scriptable Render Pipeline☆60Updated 7 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 6 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆75Updated 3 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago