pieroaccardi / Unity_SphericalHarmonics_ToolsLinks
Two tools for Unity to deal with spherical harmonics
☆155Updated 5 years ago
Alternatives and similar repositories for Unity_SphericalHarmonics_Tools
Users that are interested in Unity_SphericalHarmonics_Tools are comparing it to the libraries listed below
Sorting:
- Implement Marschner Shading Model In Unity☆140Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆109Updated last year
- ☆73Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆113Updated last year
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆119Updated 6 years ago
- ☆129Updated 5 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆191Updated 2 years ago
- Procedural Virtual Texture with Unity Terrain☆257Updated 6 years ago
- Scriptable Render Pipeline☆60Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆181Updated last year
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 7 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆137Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Order-independent Transparent in Unity☆266Updated 5 years ago
- Pre-Integrated Skin with curve approximate and LUT☆62Updated 2 years ago
- virtual texture for unity☆180Updated 5 years ago
- Raytracing by compute shader in unity☆118Updated last week
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆41Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆87Updated 5 years ago
- Runtime Virtual Texture for Unity URP.☆153Updated last year
- A hair shader for Unity 5 originally built for the sine.space virtual world☆139Updated 4 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆193Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆329Updated 6 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.