pieroaccardi / Unity_SphericalHarmonics_ToolsLinks
Two tools for Unity to deal with spherical harmonics
☆160Updated 5 years ago
Alternatives and similar repositories for Unity_SphericalHarmonics_Tools
Users that are interested in Unity_SphericalHarmonics_Tools are comparing it to the libraries listed below
Sorting:
- Implement Marschner Shading Model In Unity☆145Updated 5 years ago
- ☆129Updated 5 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85Updated 7 years ago
- ☆75Updated 6 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆118Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆205Updated 2 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated 2 years ago
- Clearly Screen Space Reflection!☆83Updated 6 years ago
- Procedural Virtual Texture with Unity Terrain☆260Updated 6 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆61Updated 7 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆145Updated last year
- Bloom using FFT to accelerate convolution, with Unity URP☆126Updated 2 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆183Updated 2 years ago
- Signed Distance Field Shadow in Unity☆135Updated 7 years ago
- [ Unreal to Unity ] Exponential Height Fog☆33Updated 6 years ago
- Raytracing by compute shader in unity☆123Updated 3 months ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆197Updated 5 years ago
- Order-independent Transparent in Unity☆272Updated 5 years ago
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆123Updated 6 years ago
- virtual texture for unity☆190Updated 6 years ago
- Runtime Virtual Texture for Unity URP.☆156Updated 2 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆90Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆114Updated 4 years ago
- Scriptable Render Pipeline☆61Updated 7 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- Pre-Integrated Skin with curve approximate and LUT☆62Updated 3 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆141Updated 5 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆43Updated 7 years ago