pieroaccardi / Unity_SphericalHarmonics_ToolsLinks
Two tools for Unity to deal with spherical harmonics
☆160Updated 5 years ago
Alternatives and similar repositories for Unity_SphericalHarmonics_Tools
Users that are interested in Unity_SphericalHarmonics_Tools are comparing it to the libraries listed below
Sorting:
- Implement Marschner Shading Model In Unity☆145Updated 5 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- ☆74Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆85Updated 7 years ago
- Procedural Virtual Texture with Unity Terrain☆260Updated 6 years ago
- ☆129Updated 5 years ago
- Clearly Screen Space Reflection!☆83Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated 2 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆118Updated 2 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆205Updated 2 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆124Updated 2 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆183Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆145Updated last year
- GPU Driven Pipeline study from GDC 2015 & GDC 2016☆123Updated 6 years ago
- Signed Distance Field Shadow in Unity☆135Updated 7 years ago
- Scriptable Render Pipeline☆61Updated 7 years ago
- Runtime Virtual Texture for Unity URP.☆155Updated 2 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆197Updated 5 years ago
- [ Unreal to Unity ] Exponential Height Fog☆33Updated 6 years ago
- virtual texture for unity☆189Updated 6 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆61Updated 7 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆90Updated 5 years ago
- Demos for custom Unity Scriptable Render Pipeline.☆148Updated 5 years ago
- Order-independent Transparent in Unity☆271Updated 5 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 7 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆101Updated 8 years ago
- Simple DXR powered PathTracer in Unity☆57Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆113Updated 4 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆43Updated 7 years ago