chengkehan / ShadowVolumeLinks
Shadow Volume for Static-Scene-Object of Unity
☆165Updated 6 years ago
Alternatives and similar repositories for ShadowVolume
Users that are interested in ShadowVolume are comparing it to the libraries listed below
Sorting:
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆123Updated 5 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆139Updated 4 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- a tiny and flexible surface shader solution for Unity URP☆151Updated 5 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- ComputeShader implementation trails for Unity☆142Updated 10 months ago
- Baking run-time shaders into textures in Unity☆113Updated 5 years ago
- Off Screen Particle Rendering system for Unity☆87Updated 3 years ago
- Simple Unity framework to debug shader code☆117Updated 2 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆181Updated last year
- 🌐 First-class Mesh debugging tools for Unity☆124Updated 2 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Clearly Screen Space Reflection!☆79Updated 6 years ago
- Example project for Unity 2020.1+ texture data access APIs☆149Updated 2 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆112Updated 5 years ago
- Unity ECS based octree.☆153Updated 5 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 7 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago
- Powerful, deeply optimized real-time planar mirror in Unity.☆103Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆188Updated 6 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆87Updated 5 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆139Updated 3 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago