chengkehan / ShadowVolumeLinks
Shadow Volume for Static-Scene-Object of Unity
☆166Updated 6 years ago
Alternatives and similar repositories for ShadowVolume
Users that are interested in ShadowVolume are comparing it to the libraries listed below
Sorting:
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Signed Distance Field Shadow in Unity☆136Updated 7 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆112Updated 2 years ago
- Baking run-time shaders into textures in Unity☆116Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆125Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆182Updated last year
- ComputeShader implementation trails for Unity☆146Updated last year
- Off Screen Particle Rendering system for Unity☆89Updated 4 years ago
- Simple Unity framework to debug shader code☆120Updated 2 years ago
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- a tiny and flexible surface shader solution for Unity URP☆152Updated 5 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Scripts useful when using LODs and lightmaps☆110Updated 4 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Lux 2.02 pbr Shader Framework for Unity 5.6☆136Updated 8 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- A bloom that is 60% faster than Unity’s built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to only…☆113Updated 5 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago
- Unity ECS based octree.☆154Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Updated 3 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆173Updated 6 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆207Updated 4 years ago
- Clearly Screen Space Reflection!☆81Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 2 years ago