Shadow Volume for Static-Scene-Object of Unity
☆164May 21, 2019Updated 6 years ago
Alternatives and similar repositories for ShadowVolume
Users that are interested in ShadowVolume are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆12Apr 22, 2019Updated 7 years ago
- Signed Distance Field Shadow in Unity☆135Jun 12, 2018Updated 7 years ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆67Sep 11, 2019Updated 6 years ago
- Library for generating sharp shadow volumes in Unity3D.☆68Jan 25, 2022Updated 4 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆65Mar 16, 2020Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- My First Deferred Rendering☆20Jan 12, 2017Updated 9 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆41Mar 5, 2019Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆296Dec 11, 2017Updated 8 years ago
- An unfinished prototype for a modular shader system for Unity. Please see link below.☆30Jul 13, 2020Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆563Dec 25, 2020Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆764Oct 1, 2020Updated 5 years ago
- Planar Shadow is very cheap and useful for mobile games.☆139Sep 30, 2020Updated 5 years ago
- ☆11Sep 26, 2019Updated 6 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆66May 2, 2018Updated 7 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆778Aug 5, 2019Updated 6 years ago
- ☆52Nov 19, 2019Updated 6 years ago
- ☆1,058Jul 21, 2019Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆381Mar 11, 2020Updated 6 years ago
- A volumetric fog implementation in Unity.☆295Jun 19, 2020Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆375Jul 19, 2024Updated last year
- 超精简版6倍采样性能提升的地形渲染技术☆73Apr 29, 2020Updated 6 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Apr 14, 2022Updated 4 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,178Nov 14, 2022Updated 3 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A collection of custom shaders for Unity particle system (Shuriken).☆138Jan 4, 2018Updated 8 years ago
- Clearly Screen Space Reflection!☆83Mar 11, 2019Updated 7 years ago
- ☆157Apr 6, 2018Updated 8 years ago
- Vegetation shader with alpha blended rendering and touch bending effect☆557Oct 15, 2025Updated 6 months ago
- hlod for unity☆81Feb 21, 2020Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆134Feb 17, 2019Updated 7 years ago
- ☆42Dec 17, 2017Updated 8 years ago
- unity bone cloth spring system,base by jobs☆1,164Dec 15, 2024Updated last year
- ☆516Dec 12, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- 自定义实现级联阴影☆85Dec 25, 2018Updated 7 years ago
- A unity shader collection of private works☆49Nov 19, 2019Updated 6 years ago
- Screen space multiple scattering for Unity.☆741Jul 30, 2025Updated 9 months ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆89Jan 24, 2024Updated 2 years ago
- A simple mesh decal component for Unity☆241Dec 5, 2020Updated 5 years ago
- Volumetric Fog for Unity☆805Jun 17, 2020Updated 5 years ago
- UniqueShadow for Unity 5.6+ version☆17May 27, 2018Updated 7 years ago