ZephyrL / DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
☆106Updated last year
Alternatives and similar repositories for DFAO-unity
Users that are interested in DFAO-unity are comparing it to the libraries listed below
Sorting:
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago
- ☆73Updated 5 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆177Updated last year
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 4 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆116Updated last year
- Implement Marschner Shading Model In Unity☆135Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Signed Distance Field Shadow in Unity☆135Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆121Updated 5 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆84Updated last year
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆132Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆73Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆104Updated 2 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆86Updated 5 years ago
- ☆69Updated 2 years ago
- Runtime Virtual Texture for Unity URP.☆149Updated last year
- Brunetons ocean in Unity☆130Updated 3 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆115Updated last year
- ☆60Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Tree&Grass System for Unity URP.☆114Updated last year
- A path tracing demo using hardware accelerated ray tracing in Unity☆134Updated 10 months ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆93Updated 2 months ago