ZephyrL / DFAO-unity
Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr
☆101Updated 11 months ago
Alternatives and similar repositories for DFAO-unity:
Users that are interested in DFAO-unity are comparing it to the libraries listed below
- Two tools for Unity to deal with spherical harmonics☆150Updated 4 years ago
- A customized forward+ render pipeline for Unity☆112Updated 4 years ago
- Cached Shadow Map Solution for Unity☆77Updated 2 years ago
- ☆68Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆74Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆84Updated 4 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆106Updated last year
- Implement Marschner Shading Model In Unity☆128Updated 4 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆170Updated last year
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆105Updated last year
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆106Updated 2 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆124Updated 6 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆69Updated 4 years ago
- ☆60Updated 4 years ago
- Signed Distance Field Shadow in Unity☆133Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆120Updated 5 years ago
- Runtime Virtual Texture for Unity URP.☆141Updated last year
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆84Updated last year
- Brunetons ocean in Unity☆128Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆100Updated 2 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Scriptable Render Pipeline☆59Updated 6 years ago
- Forward Plus rendering system for Unity☆75Updated 6 years ago
- ☆67Updated last year
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆68Updated 2 years ago
- ☆127Updated 4 years ago