aivclab / CachedShadowMapsLinks
Cached Shadow Map Solution for Unity
☆79Updated 3 years ago
Alternatives and similar repositories for CachedShadowMaps
Users that are interested in CachedShadowMaps are comparing it to the libraries listed below
Sorting:
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- Tree&Grass System for Unity URP.☆115Updated last year
- ☆68Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆110Updated 4 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Dynamic Sky Sphere System☆68Updated 6 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆122Updated 5 years ago
- Height fog implementation for Unity☆18Updated 7 months ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆21Updated 9 months ago
- Reimplement Sea of Thieves's Cloud in Unity☆76Updated 6 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Dynamic skydome for Unity3d☆44Updated 6 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆39Updated 7 months ago
- Fur rendering in Unity with Shell Texturing☆53Updated 6 months ago
- ☆71Updated last year
- A few custom shadow implementation experiments within Unity☆36Updated 7 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆62Updated 6 months ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 7 years ago