Scrawk / Tiled-Directional-Flow
A shader to control the direction water flows based on a flow map in Unity.
☆122Updated 3 years ago
Alternatives and similar repositories for Tiled-Directional-Flow:
Users that are interested in Tiled-Directional-Flow are comparing it to the libraries listed below
- Brunetons ocean in Unity☆130Updated 3 years ago
- Exploring Unity 5.6 InstanceIndirect Method to render large numbers of meshes☆102Updated 7 years ago
- Shadow Volume for Static-Scene-Object of Unity☆164Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆109Updated 2 years ago
- raymarching experiment in unity☆85Updated 5 years ago
- ComputeShader implementation trails for Unity☆140Updated 7 months ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Off Screen Particle Rendering system for Unity☆84Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆72Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- ☆60Updated 5 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- various post-processing effects for Unity☆48Updated 5 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆174Updated last year
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆109Updated last year
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- A pre-calculated Portal visibility system for Unity.☆142Updated 6 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 4 months ago
- A hair shader for Unity 5 originally built for the sine.space virtual world☆140Updated 4 years ago
- Signed Distance Field Shadow in Unity☆134Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated last year
- Biplanar mapping shader for Unity☆104Updated 4 years ago
- ☆65Updated 4 years ago
- Tree&Grass System for Unity URP.☆114Updated last year
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- Unity ECS based octree.☆153Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆86Updated 5 years ago