Fewes / SDFGILinks
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
☆85Updated last year
Alternatives and similar repositories for SDFGI
Users that are interested in SDFGI are comparing it to the libraries listed below
Sorting:
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆87Updated 2 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆77Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆109Updated last year
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆133Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆78Updated 6 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆123Updated 9 months ago
- ☆68Updated 5 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 2 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆112Updated 4 years ago
- ☆52Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆56Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆121Updated 2 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆74Updated 2 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- Precomputed Physically Based Atmosphere Scattering for Unity3D☆113Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Demo 2D implementation of radiance cascade global illumination in Unity.☆59Updated last year
- ☆60Updated 5 years ago
- Brunetons ocean in Unity☆131Updated 3 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- ☆73Updated 5 years ago
- Implementation of the skin rendering technique described in GPU Gems 3 - Chapter 14 using the Unity engine☆40Updated 9 years ago
- Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.☆93Updated 5 months ago
- HDRP remaster of the classic Sponza scene.☆48Updated 2 years ago