Fewes / SDFGI
A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.
☆82Updated last year
Alternatives and similar repositories for SDFGI:
Users that are interested in SDFGI are comparing it to the libraries listed below
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆103Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆80Updated last year
- Real-time global illumination using screen-space information for Unity HDRP☆83Updated 4 months ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆108Updated 3 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆72Updated 5 years ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆56Updated 8 months ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆114Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆70Updated 4 years ago
- Simple DXR powered PathTracer in Unity☆53Updated 5 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- ☆60Updated 4 years ago
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 5 years ago
- ☆69Updated 5 years ago
- ☆67Updated 2 years ago
- ☆65Updated 4 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 5 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆92Updated 6 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆120Updated 5 years ago
- A customized forward+ render pipeline for Unity☆113Updated 4 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Hex tile sampling test (Unity)☆33Updated 2 years ago
- A work in progress solution for capsule shadows in Unity.☆111Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆51Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆79Updated 6 years ago