☆74Oct 17, 2019Updated 7 years ago
Alternatives and similar repositories for KhaosLWRP
Users that are interested in KhaosLWRP are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Forward Plus rendering system for Unity☆78Mar 10, 2018Updated 8 years ago
- Real-Time Deep Shadow Maps for Unity3D☆48Sep 26, 2019Updated 7 years ago
- ☆11Sep 26, 2019Updated 7 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆90Feb 19, 2020Updated 6 years ago
- 自定义实现基于屏幕的ShadowMapping☆31Dec 25, 2018Updated 7 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- ☆515Dec 12, 2023Updated 2 years ago
- This project is to implement Weighted Blended OIT in Unity URP.I do this job in order to solve the transparency sorting problem when I do…☆34Mar 19, 2023Updated 3 years ago
- An example of indirect lighting made with Unity☆39Jul 17, 2021Updated 5 years ago
- ☆229Feb 27, 2024Updated 2 years ago
- a repository of my shader☆71Oct 16, 2024Updated 2 years ago
- Use ECS and JobSystem to simulate billions unit on mobile platform.☆14Jun 20, 2018Updated 8 years ago
- Unity LightProbe Editor☆70Apr 21, 2018Updated 8 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆112Feb 2, 2024Updated 2 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆273Oct 29, 2026Updated last week
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Demo for Practical High-Performance Rendering on Mobile Platforms (GDC 2023)☆316Jul 8, 2026Updated 3 months ago
- ☆229Sep 26, 2019Updated 7 years ago
- Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes☆10Apr 6, 2020Updated 6 years ago
- Customized High-Quality Rendering Pipeline in Unity3D☆941Dec 9, 2019Updated 6 years ago
- Repository for SIGGRAPH 2018 Studio Workshop: Customizing a Production Pipeline☆27Aug 15, 2018Updated 8 years ago
- The ForwardPlus renderFeature with Unity URP ForwardRenderer.☆83Jan 28, 2026Updated 9 months ago
- Signed Distance Field Shadow in Unity☆136Jun 12, 2018Updated 8 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆572Dec 25, 2020Updated 5 years ago
- Procedural Virtual Texture with Unity Terrain☆263Mar 21, 2019Updated 7 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Tree&Grass System for Unity URP.☆118Oct 27, 2026Updated last week
- 扩展Unity的Standard PBR☆437Feb 27, 2019Updated 7 years ago
- easy to read hlsl asm shader code. parse dxbc text and export hlsl like for read☆322Feb 23, 2026Updated 8 months ago
- An experiment to write a faster/native version of SveltoECS's FasterDictionary☆17Apr 17, 2019Updated 7 years ago
- A fixed demo of splitting & packing of a lightmap☆46Apr 11, 2019Updated 7 years ago
- ☆11Aug 8, 2020Updated 6 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆237Apr 17, 2025Updated last year
- For C#:Half-precision floating-point format.☆12Sep 26, 2019Updated 7 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- ☆76Aug 30, 2020Updated 6 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆84May 5, 2018Updated 8 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Dec 30, 2024Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆93Jan 24, 2024Updated 2 years ago
- 烘焙代理网格处理实时阴影, 解决阴影drawcall太多的问题☆12Jul 25, 2018Updated 8 years ago
- Voxelizing the scene by filling information into structured buffers of 8 different cascades and performing cone tracing to traverse throu…☆13Jul 6, 2017Updated 9 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 4 years ago