ecidevilin / KhaosLWRP
☆69Updated 5 years ago
Alternatives and similar repositories for KhaosLWRP:
Users that are interested in KhaosLWRP are comparing it to the libraries listed below
- Translucency effect for Unity using the Spherical Harmonics basis☆80Updated 6 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆86Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 6 years ago
- Volumetric cloud for mobile platforms: completely procedural, and can fly through.☆46Updated 5 years ago
- Implement software virture texture using Unity 2019☆46Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆44Updated 6 years ago
- ☆24Updated 3 years ago
- ☆68Updated 2 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Learning Base Shadow Map☆27Updated 7 years ago
- Source Code Collection of Book <GPU Pro> 1~ 7 | 《GPU Pro》1~ 7 书本源代码珍藏☆40Updated 6 years ago
- Screen space reflection effect for Unity. Based on screen space raymarch.☆59Updated 6 years ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- A simple Scriptable Render Pipeline implement.☆31Updated 5 years ago
- An example of indirect lighting made with Unity☆33Updated 3 years ago
- 一种性能与效果更平衡的地形混合算法.开销比farcry5方案多15% 但效果都比farcry5方案更好些,支持沙漠等大区域半透明混合☆49Updated 2 years ago
- ☆31Updated 3 years ago
- A customized forward+ render pipeline for Unity☆113Updated 5 years ago
- 1静态对象的一次性 shadowmap 生成,避免反复投影流程 可以介绍 cpu culling 和gpu 渲染时间 2支持超大地图滚动模式 避免一次性生成的范围限制☆60Updated 5 years ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆58Updated 6 years ago
- Pre-Integrated Skin with curve approximate and LUT☆59Updated 2 years ago
- GPU Ray Tracing in Rest of Your Life by Unity 2019.3☆29Updated 5 years ago
- Pre Integrated Skin Shader☆13Updated 5 years ago
- 自定义实现基于屏幕的ShadowMapping☆30Updated 6 years ago
- Real-Time Deep Shadow Maps for Unity3D☆45Updated 5 years ago
- 自定义实现级联阴影☆84Updated 6 years ago
- 战神4的风场系统,使用Unity Compute Shader和ECS两种系统复刻实现☆65Updated last year
- ☆31Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆55Updated last year