przemyslawzaworski / Unity-GPU-Based-Occlusion-Culling
☆236Updated last year
Alternatives and similar repositories for Unity-GPU-Based-Occlusion-Culling:
Users that are interested in Unity-GPU-Based-Occlusion-Culling are comparing it to the libraries listed below
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆164Updated 3 weeks ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆202Updated last week
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆138Updated last year
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆168Updated 5 months ago
- Instancing & Animation library for Unity3D☆241Updated last year
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆260Updated 5 months ago
- Modular utilities for shader stripping to drastically improve Unity build times☆371Updated 9 months ago
- Compute Stochastic Screen Space Reflections for unity post processing☆294Updated 6 months ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆212Updated 7 months ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆193Updated last year
- Optimized implementation of camera stacking for UI only in HDRP.☆203Updated last month
- 🔮 An example of iridescence shader in URP.☆150Updated 4 years ago
- URP renderfeature test project☆449Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆171Updated last year
- Unity Bounding Volume Heirachy (BVH)☆125Updated 2 years ago
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆160Updated 5 months ago
- Automatic Unity Light Probe Generation.☆171Updated 6 years ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )☆222Updated 3 years ago
- a tiny and flexible surface shader solution for Unity URP☆150Updated 4 years ago
- Volumetric clouds in Unity☆205Updated 2 years ago
- Full source-code for Amplify Occlusion plugin for Unity☆285Updated 8 months ago
- Split large meshes in Unity into smaller submeshes☆268Updated 2 years ago
- An Octree Native Collection for Unity DOTS☆182Updated 4 years ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆165Updated last year
- Zero-copy sharing between managed and native arrays in Unity☆171Updated 4 years ago
- ☆175Updated last year
- A simple mesh decal component for Unity☆229Updated 4 years ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆484Updated 2 years ago