☆251Jun 26, 2023Updated 3 years ago
Alternatives and similar repositories for Unity-GPU-Based-Occlusion-Culling
Users that are interested in Unity-GPU-Based-Occlusion-Culling are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Occlusion culling for Unity☆40Jan 2, 2020Updated 6 years ago
- Runtime Virtual Texture for Unity URP.☆159Dec 12, 2023Updated 2 years ago
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆10Apr 22, 2021Updated 5 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆770Oct 1, 2020Updated 5 years ago
- GPU Driven Particles Rendeing using Unity's SRP☆89Feb 19, 2020Updated 6 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.☆37Nov 5, 2024Updated last year
- A work in progress solution for capsule shadows in Unity.☆134Jan 5, 2024Updated 2 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆214Sep 6, 2023Updated 2 years ago
- ☆988Mar 30, 2024Updated 2 years ago
- SSR solution for Unity URP☆550Apr 26, 2024Updated 2 years ago
- Unity Bounding Volume Heirachy (BVH)☆134Mar 12, 2023Updated 3 years ago
- Unity package implementing clustered capsule/character occlusion☆156Sep 14, 2024Updated last year
- Solution of Unity instancing mesh render with GPU culling.☆35Mar 22, 2022Updated 4 years ago
- Precomputed Radiance Transfer Global Illumination in Unity URP☆215May 21, 2023Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Unity ECS implementation of a typical Culling system including Frustrum Culling and Occlusion Culling.☆21Nov 29, 2020Updated 5 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Feb 2, 2024Updated 2 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆823Sep 20, 2022Updated 3 years ago
- Mesh simplification for Unity.☆2,036Jan 7, 2026Updated 6 months ago
- Tree&Grass System for Unity URP.☆116Dec 12, 2023Updated 2 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,187Nov 14, 2022Updated 3 years ago
- C# reactive library and set of tools for Unity development.☆22Updated this week
- 离线PotentiallyVisibleSet,用于解决 Unity OcclusionCulling 处理超大地图无法动态加载以及CPU和内存占用较高的问题☆200Dec 6, 2018Updated 7 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Sep 22, 2022Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- ☆73Nov 4, 2019Updated 6 years ago
- Example project for Unity 2020.1 Mesh API improvements☆769Mar 8, 2023Updated 3 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆535Dec 10, 2022Updated 3 years ago
- Burst compatible Octree and Quadtree for Unity☆482Apr 2, 2024Updated 2 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆816Mar 30, 2021Updated 5 years ago
- Vector field library using discrete exterior culclus☆78Jul 27, 2023Updated 3 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆443Jun 1, 2025Updated last year
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆361Jul 17, 2021Updated 5 years ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆139May 8, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- ☆14Oct 2, 2022Updated 3 years ago
- Parallel reduction with unity compute shader☆13Aug 27, 2023Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆383Mar 11, 2020Updated 6 years ago
- Various shaders.☆1,955Jul 13, 2026Updated 2 weeks ago
- ☆72Jun 26, 2024Updated 2 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆491May 16, 2022Updated 4 years ago
- Graphics Research for Unity Scriptable Render Pipeline.☆270Feb 23, 2026Updated 5 months ago