przemyslawzaworski / Unity-GPU-Based-Occlusion-CullingLinks
☆246Updated 2 years ago
Alternatives and similar repositories for Unity-GPU-Based-Occlusion-Culling
Users that are interested in Unity-GPU-Based-Occlusion-Culling are comparing it to the libraries listed below
Sorting:
- A Texture2DArray Import Pipeline for Unity 2019.3 and newer.☆181Updated last year
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆187Updated 2 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆223Updated 8 months ago
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆141Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆239Updated last year
- Instancing & Animation library for Unity3D☆265Updated last year
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆174Updated last month
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆206Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆229Updated 3 years ago
- Optimized implementation of camera stacking for UI only in HDRP.☆221Updated last week
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆197Updated last year
- Full source-code for Amplify Occlusion plugin for Unity☆310Updated last year
- 🔮 An example of iridescence shader in URP.☆151Updated 5 years ago
- A volumetric fog implementation in Unity.☆297Updated 5 years ago
- Screen Space Global Illumination for Unity URP (Universal Render Pipeline).☆390Updated 6 months ago
- ☆222Updated 3 months ago
- A simple mesh decal component for Unity☆237Updated 5 years ago
- Modular utilities for shader stripping to drastically improve Unity build times☆373Updated last year
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆190Updated 2 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆144Updated 4 months ago
- Unity Bounding Volume Heirachy (BVH)☆131Updated 2 years ago
- ☆178Updated 2 years ago
- An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.☆244Updated last year
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆250Updated 3 years ago
- Make Boolean Operator on Mesh. In Unity.☆145Updated 4 years ago
- Motion Blur for Unity's Universal Render Pipeline.☆278Updated 4 years ago
- An animation plugin based on Playables API☆141Updated last year
- Automatic Unity Light Probe Generation.☆176Updated 6 years ago
- Light probes volumes☆140Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆301Updated last year