AirGuanZ / BtrcLinks
Experimental GPU renderer using two-stage programming
☆34Updated 3 years ago
Alternatives and similar repositories for Btrc
Users that are interested in Btrc are comparing it to the libraries listed below
Sorting:
- ☆25Updated 3 years ago
- My renderer for learning☆20Updated 5 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆59Updated last year
- Physically based renderer☆28Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated 2 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆49Updated 8 months ago
- a tiny c++ path tracer☆17Updated 2 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆20Updated last month
- Various Volume Renders / Scenes for pbrt-v4☆32Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Volumetric path tracer written in C++☆46Updated 2 years ago
- A simple interactive ray-tracing renderer.☆47Updated 9 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆37Updated 3 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆49Updated 2 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆23Updated 3 years ago
- Graphics toolkits☆34Updated 2 weeks ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆85Updated 2 years ago
- ☆17Updated 2 years ago
- ☆163Updated 4 years ago
- ☆56Updated 4 years ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- CUDA Toy Offline Renderer☆35Updated this week
- DX12 Path Tracer with ShaderToy interop☆45Updated 8 months ago
- Offline renderer used for my blog posts☆105Updated 6 years ago
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆38Updated 4 years ago
- Source Code for SIGGRAPH North America 2025 Paper "Practical Stylized Nonlinear Monte Carlo Rendering"☆36Updated 4 months ago