shocker-0x15 / GfxExpLinks
Sandbox for graphics paper implementation
☆245Updated 5 months ago
Alternatives and similar repositories for GfxExp
Users that are interested in GfxExp are comparing it to the libraries listed below
Sorting:
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Vulkan implementation of ReSTIR☆186Updated 3 years ago
- ☆163Updated 5 years ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆151Updated last month
- OptiX 9 Lightweight Wrapper Library☆106Updated last week
- ☆79Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆491Updated 6 months ago
- NVIDIA Neural Shading SDK☆238Updated last week
- ☆149Updated 11 months ago
- RTXGI v2.0 Update including Neural Radiance Cache and Spatial Hash Radiance Cache☆291Updated 3 months ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆93Updated 3 years ago
- minimal but extensible header only implementation of photon mapping in C++☆121Updated 4 years ago
- ☆115Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆245Updated last year
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆218Updated 7 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆181Updated last year
- ☆69Updated 7 months ago
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆338Updated 2 years ago
- NVIDIA RTX Mega Geometry SDK☆198Updated 4 months ago
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 3 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆126Updated last year
- Making it easier to work with slang in python☆116Updated this week
- Opacity Micro-Map SDK Source Repository☆96Updated last month
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)☆136Updated last month
- UCSD CSE 272 renderer☆109Updated 2 weeks ago
- Optimised BVH traversal + HDRI environment mapping☆230Updated 5 years ago
- ☆80Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Updated last month
- Volumetric path tracer written in C++☆47Updated 3 years ago