A Vulkan Raytracing framework for various bidirectional path tracing techniques
☆607Nov 1, 2026Updated this week
Alternatives and similar repositories for Lumen
Users that are interested in Lumen are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,029Aug 7, 2025Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆535Jul 20, 2025Updated last year
- Vulkan implementation of ReSTIR☆197May 21, 2022Updated 4 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,064Feb 9, 2024Updated 2 years ago
- Physically-based CPU and GPU ray-tracer☆372Oct 20, 2026Updated last week
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Personal hobby project to experiment with various rendering techniques.☆815Apr 19, 2026Updated 6 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Sandbox for graphics paper implementation☆254Aug 2, 2025Updated last year
- Real-time path tracing library and sample☆1,069Oct 23, 2026Updated last week
- GPU Raytracer from scratch in C++/CUDA☆990Jul 21, 2022Updated 4 years ago
- Hybrid GI solution, based on DDGI ( include Ray-Tracing and SDF-Tracing )☆348May 15, 2024Updated 2 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆852Dec 8, 2025Updated 10 months ago
- My path tracer☆531Jun 25, 2023Updated 3 years ago
- Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping☆774Oct 19, 2025Updated last year
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Ray tracing glTF scene with Vulkan☆608Sep 29, 2025Updated last year
- High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute☆629Jul 16, 2026Updated 3 months ago
- Real-time Direct3D 12 path tracer☆393Oct 25, 2025Updated last year
- Embeddable physically based renderer☆556Updated this week
- Modern cross-platform graphics engine written in C++☆544Jun 8, 2026Updated 4 months ago
- ☆119Jan 18, 2024Updated 2 years ago
- Unbiased & physically-based GPU HIPRT (C++/HIP) interactive wavefront path tracing renderer☆337Oct 1, 2026Updated last month
- My toy engine, mainly for rendering experiment and prototyping.☆316Sep 16, 2026Updated last month
- Render graph management library.☆247Oct 15, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.☆1,286Oct 15, 2024Updated 2 years ago
- Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.☆1,519Jun 26, 2025Updated last year
- A modern C++ BVH construction and traversal library☆1,178Oct 16, 2026Updated 2 weeks ago
- Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing☆480Updated this week
- NVIDIA Real-time Denoising (NRD) library☆881Updated this week
- Ray tracing examples and tutorials using VK_KHR_ray_tracing☆1,751Sep 20, 2026Updated last month
- A rendergraph-based graphical framework for Vulkan☆814Jun 22, 2025Updated last year
- High-Performance Rendering Framework on Stream Architectures☆1,059Updated this week
- RTX Global Illumination (RTXGI)☆876Feb 5, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Vulkan renderer written from scratch on stream☆1,795Oct 9, 2026Updated 3 weeks ago
- D3D12 Rendering Engine☆403Sep 7, 2025Updated last year
- Realtime GPU path tracer based on D3D12 and Vulkan☆344May 24, 2026Updated 5 months ago
- My personal Vulkan renderer☆1,968Updated this week
- Real-Time Rendering Framework☆3,269Sep 21, 2026Updated last month
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆67Jun 15, 2024Updated 2 years ago
- AMD ARR team rendering framework☆471Nov 20, 2025Updated 11 months ago