sketchbooks99 / PRayGroundLinks
GPU ray tracing framework using NVIDIA OptiX 7 and 8
☆42Updated last week
Alternatives and similar repositories for PRayGround
Users that are interested in PRayGround are comparing it to the libraries listed below
Sorting:
- OptiX 9 Lightweight Wrapper Library☆106Updated this week
- minimal but extensible header only implementation of photon mapping in C++☆117Updated 4 years ago
- Volumetric progressive photon mapping written in C++.☆57Updated 3 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆163Updated last year
- Volumetric path tracer written in C++☆47Updated 2 years ago
- ☆17Updated 4 years ago
- Sandbox for graphics paper implementation☆244Updated 4 months ago
- This is my experiments with BVH build algorithms on GPU.☆56Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated this week
- Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"☆85Updated last year
- Minimal pathtracer using Vulkan RayTracing☆50Updated 3 months ago
- Materials for the Neural Shading Course at SIGGRAPH 2025☆136Updated 3 months ago
- 2D visualizer for specular path manifolds☆75Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- ☆79Updated last year
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- A simple interactive ray-tracing renderer.☆48Updated last year
- Spherical/zonal harmonics library☆142Updated 2 months ago
- ☆61Updated 3 years ago
- ☆67Updated 2 years ago
- A wave-optical path tracer☆138Updated 2 months ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- ☆163Updated 4 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- a simple implementation of "Resampling-aware Weighting Functions for Bidirectional Path Tracing Using Multiple Light Sub-Paths" (ACM TOG …☆24Updated last year
- Vulkan implementation of Fast Volume Rendering with Spatiotemporal Reservoir Resampling.☆38Updated 3 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- List of some useful databases and resources for Computer Graphics☆100Updated 2 years ago
- Volumetric path tracer using cuda☆264Updated last year
- Various Volume Renders / Scenes for pbrt-v4☆33Updated 2 years ago