shocker-0x15 / SLRLinks
Monte Carlo Ray Tracing Renderer
☆77Updated 6 years ago
Alternatives and similar repositories for SLR
Users that are interested in SLR are comparing it to the libraries listed below
Sorting:
- Offline renderer used for my blog posts☆107Updated 7 years ago
- A research-oriented renderer☆104Updated 4 years ago
- BVH STAR in Japanese☆82Updated 5 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆141Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- ☆90Updated 13 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- initial commit☆119Updated 5 years ago
- OptiX Path Tracer☆91Updated 7 months ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆232Updated last year
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- Easy, simple path trace renderer.☆57Updated this week
- A visualization and editing tool for reflectance data☆140Updated 6 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- ☆143Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago