shocker-0x15 / SLRLinks
Monte Carlo Ray Tracing Renderer
☆77Updated 6 years ago
Alternatives and similar repositories for SLR
Users that are interested in SLR are comparing it to the libraries listed below
Sorting:
- Offline renderer used for my blog posts☆105Updated 6 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- BVH STAR in Japanese☆82Updated 5 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- initial commit☆119Updated 5 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- ☆141Updated last year
- ☆90Updated 13 years ago
- OptiX Path Tracer☆90Updated 6 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Updated 4 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆68Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Easy, simple path trace renderer.☆57Updated 3 months ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 7☆229Updated 10 months ago
- physically based path tracer on gpu☆56Updated 5 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- Nanairo is a physically plausible spectral renderer.☆33Updated 6 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago