OptiX 9 Lightweight Wrapper Library
☆106Mar 3, 2026Updated this week
Alternatives and similar repositories for OptiX_Utility
Users that are interested in OptiX_Utility are comparing it to the libraries listed below
Sorting:
- Advanced Samples for the NVIDIA OptiX 7 Ray Tracing SDK☆343Jan 19, 2026Updated last month
- ☆13Aug 11, 2023Updated 2 years ago
- ☆543Nov 4, 2025Updated 4 months ago
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆233Oct 23, 2024Updated last year
- Set of utilities supporting workflows common in GPU raytracing applications☆132Feb 11, 2026Updated 3 weeks ago
- Sandbox for graphics paper implementation☆246Aug 2, 2025Updated 7 months ago
- OptiX Path Tracer☆92Mar 14, 2025Updated 11 months ago
- A simple interactive ray-tracing renderer.☆51Nov 17, 2024Updated last year
- OptiX version of Pete Shirley's "Ray Tracing in One Weekend" (Final Chapter example only)☆89Sep 20, 2021Updated 4 years ago
- ☆258Oct 24, 2025Updated 4 months ago
- GPU ray tracing framework using NVIDIA OptiX 7 and 8☆42Nov 23, 2025Updated 3 months ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆628Jan 14, 2025Updated last year
- Set of advanced samples for the NVIDIA OptiX Ray Tracing Engine.☆455Nov 2, 2021Updated 4 years ago
- ☆26Dec 31, 2021Updated 4 years ago
- ☆25Updated this week
- Volumetric path tracer written in C++☆47Jan 2, 2023Updated 3 years ago
- Monte Carlo Ray Tracing Renderer☆77Dec 23, 2018Updated 7 years ago
- Simple physically based path tracer based on Nvidia's Optix Ray Tracing Engine☆327Dec 21, 2021Updated 4 years ago
- Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.☆43Mar 17, 2024Updated last year
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆499Jul 20, 2025Updated 7 months ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆161May 25, 2024Updated last year
- ☆15Aug 14, 2022Updated 3 years ago
- ReSTIR implemented using OptiX.☆13Feb 11, 2022Updated 4 years ago
- Physically based ray tracing / path tracing with CUDA. Real time rendering with Vulkan.☆14Mar 29, 2022Updated 3 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆49Jun 6, 2023Updated 2 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆62Jun 15, 2024Updated last year
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 3 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆827Dec 8, 2025Updated 2 months ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆211May 6, 2025Updated 9 months ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- Real-time path tracing library and sample☆891Feb 26, 2026Updated last week
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- ray tracing implementations. started with Peter Shirley's v2 Ray Tracing In One Weekend☆52Jul 18, 2020Updated 5 years ago
- NVIDIA OptiX based implementation of ANARI☆273Updated this week
- GPU Raytracer from scratch in C++/CUDA☆957Jul 21, 2022Updated 3 years ago
- Intel(R) Open Path Guiding Library☆320Feb 10, 2026Updated 3 weeks ago
- A simple path tracing renderer based on OptiX.☆22Jan 4, 2019Updated 7 years ago
- A toy physically based GPU path tracer (C++/OpenGL/GLSL)☆2,036Feb 9, 2024Updated 2 years ago