DaWelter / ToyTrace
A hobby path tracer with participating media support
☆24Updated 3 years ago
Alternatives and similar repositories for ToyTrace:
Users that are interested in ToyTrace are comparing it to the libraries listed below
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A simple interactive ray-tracing renderer.☆43Updated 4 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- 2D visualizer for specular path manifolds☆64Updated 3 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆55Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated 2 years ago
- ☆25Updated 3 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Device agnostic raytracing framework with shared codebase for offline and realtime rendering and for CPU and GPU☆55Updated last month
- Various Volume Renders / Scenes for pbrt-v4☆29Updated 2 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆56Updated 9 months ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆97Updated 6 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- Experimental GPU renderer using two-stage programming☆34Updated 2 years ago
- An interactive OpenCL wavefront path tracer☆78Updated 9 months ago
- ☆25Updated 6 years ago