DaWelter / ToyTrace
A hobby path tracer with participating media support
☆24Updated 3 years ago
Alternatives and similar repositories for ToyTrace:
Users that are interested in ToyTrace are comparing it to the libraries listed below
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 2 years ago
- Volumetric path tracer written in C++☆45Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆23Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A simple interactive ray-tracing renderer.☆42Updated 3 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- ☆25Updated 3 years ago
- physically based path tracer on gpu☆55Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆53Updated 8 months ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆92Updated last year
- Experimental GPU renderer using two-stage programming☆33Updated 2 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 9 months ago
- ☆22Updated 3 weeks ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated last week
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆42Updated 2 years ago
- cpu path tracing test bed☆43Updated 4 months ago
- An Efficient Transport Estimator for Complex Layered Materials☆13Updated 4 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆34Updated 7 years ago