A hobby path tracer with participating media support
☆28Nov 6, 2021Updated 4 years ago
Alternatives and similar repositories for ToyTrace
Users that are interested in ToyTrace are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Pathed: An educationally-motivated physically-based path tracer☆20Nov 22, 2022Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆67Feb 5, 2021Updated 5 years ago
- Bidirectional Path Tracing for Rendering Participating Media☆29Sep 14, 2017Updated 9 years ago
- Experimental GPU renderer using two-stage programming☆36Jul 8, 2022Updated 4 years ago
- example scenes for render tests☆13Aug 30, 2024Updated 2 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆232Oct 23, 2024Updated 2 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Oct 6, 2026Updated 3 weeks ago
- An interactive Global Illumination Renderer written in C++☆14Mar 12, 2018Updated 8 years ago
- cpu path tracing test bed☆47Oct 21, 2024Updated 2 years ago
- ☆56Jul 13, 2022Updated 4 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆20Jul 22, 2019Updated 7 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated last year
- Offline renderer used for my blog posts☆109Oct 16, 2018Updated 8 years ago
- ☆27Dec 31, 2021Updated 4 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- physically based path tracer on gpu☆55Aug 16, 2020Updated 6 years ago
- ☆24Feb 16, 2019Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Volumetric path tracer using cuda☆268Jan 19, 2024Updated 2 years ago
- Research oriented GPU offline renderer☆17Sep 8, 2023Updated 3 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 6 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆57Aug 25, 2025Updated last year
- Physically based renderer☆28Dec 9, 2021Updated 4 years ago
- WebGL2 Stochastic Progressive Photon Mapper☆11May 2, 2025Updated last year
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Core code of the paper "Unbiased Caustics Rendering Guided by Representative Specular Paths".☆12Sep 8, 2022Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 7 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆56Aug 17, 2018Updated 8 years ago
- A Simple Spectral Renderer☆214Jul 19, 2020Updated 6 years ago
- Code for "The Layer Laboratory: A Calculus for Additive and Subtractive Composition of Anisotropic Surface Reflectance" (SIGGRAPH 2018) b…☆10Apr 7, 2021Updated 5 years ago
- Various resources for Mitsuba 3☆11Nov 24, 2024Updated last year
- Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"☆32Sep 4, 2020Updated 6 years ago
- Fast and exact implementation of the C++ from_chars functions for float and double types: 4x faster than strtod☆13Dec 24, 2025Updated 10 months ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Apr 24, 2023Updated 3 years ago
- ☆16Feb 15, 2022Updated 4 years ago
- A slightly psychotic path tracer.☆170May 16, 2022Updated 4 years ago
- ☆19Feb 19, 2018Updated 8 years ago
- Expansion of the Nori renderer☆15Feb 1, 2016Updated 10 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆14Mar 9, 2021Updated 5 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Nov 17, 2019Updated 6 years ago