RTX Ray Tracing Renderer, made by Y3 students at Breda University of Applied Science
☆209Dec 29, 2019Updated 6 years ago
Alternatives and similar repositories for WispRenderer
Users that are interested in WispRenderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Bringing real-time ray-tracing to the Maya viewport using the Wisp real-time ray-tracing library.☆30Jul 2, 2019Updated 7 years ago
- Vulkan RTX path tracer with a declarative ES7-like scene description language.☆448Nov 2, 2019Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,038May 6, 2021Updated 5 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Lighthouse 2 framework for real-time ray tracing☆871Apr 26, 2024Updated 2 years ago
- An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)☆630Jan 14, 2025Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Jun 28, 2021Updated 5 years ago
- OptiX + GL based implementations of ANARI☆280Updated this week
- A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.☆30Mar 15, 2019Updated 7 years ago
- A DXR path tracer with OptiX denoising. 5 months worth of research, trial & error as part of a project to learn and understand DirectX Ra…☆106Jan 22, 2019Updated 7 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- GPU Monte Carlo Ray Tracing Renderer using NVIDIA OptiX 8☆233Oct 23, 2024Updated last year
- Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented,…☆297May 29, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 6 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆163Aug 5, 2026Updated last month
- 🧙 MAGE v0☆277Jan 31, 2026Updated 7 months ago
- A simple parser for the PBRT file format☆210Oct 30, 2022Updated 3 years ago
- NanoRT, single header only modern ray tracing kernel.☆1,120Oct 1, 2025Updated 11 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Jan 27, 2020Updated 6 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆472Feb 16, 2024Updated 2 years ago
- Multi-threaded DirectX12 renderer w/ HDR, PBR & Multi-monitor support☆735Jul 6, 2025Updated last year
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- DirectX 11 Renderer written in C++11☆283Jan 29, 2021Updated 5 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆660Feb 14, 2026Updated 7 months ago
- My personal Vulkan renderer☆1,944Sep 10, 2026Updated last week
- Demo project for the leb3D structure for path tracing☆25Aug 10, 2025Updated last year
- vulkan abstraction layer that represent frame as a task graph☆427Mar 24, 2021Updated 5 years ago
- Simple Open-source Ray Tracer☆914May 22, 2026Updated 3 months ago
- A C++ game engine☆34Jun 16, 2020Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- A simple realtime graphics playground for experimentations.☆562Sep 3, 2025Updated last year
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.☆1,525Oct 30, 2021Updated 4 years ago
- Vulkan ray tracing examples and tutorials using VK_NV_ray_tracing☆158May 18, 2021Updated 5 years ago
- A simple framework for rapid prototyping on Vulkan or Direct3D 12☆1,103Mar 13, 2024Updated 2 years ago
- Physically-based CPU and GPU ray-tracer☆371Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆761May 10, 2024Updated 2 years ago
- Getting Started with RTX Ray Tracing☆675Jun 19, 2020Updated 6 years ago
- Chop 3D objects to meshlets☆455Nov 29, 2022Updated 3 years ago