sasmaster / TrackballControls
C++ and C#(OpenTK) ports of original THREE.js TrackballControls.js by Eberhard Graether
☆14Updated 9 years ago
Alternatives and similar repositories for TrackballControls:
Users that are interested in TrackballControls are comparing it to the libraries listed below
- Code for my tutorials on using GLFW3.☆38Updated 9 years ago
- Instanced rendering of massive CAD models using shape matching☆17Updated 3 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆38Updated 3 years ago
- A basic geometry C++ library for 2D and 3D applications☆93Updated last month
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 5 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 7 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆24Updated 8 years ago
- FFT visualizer for images☆24Updated 7 years ago
- 3D view interactor (C++, OpenGL).☆14Updated 8 years ago
- C++ math / geometry / mesh processing library☆58Updated 6 years ago
- Nvidia HairWorks OpenGL implementation☆12Updated 8 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- ☆23Updated 10 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 4 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆27Updated 10 years ago
- command-line tools for processing meshes☆29Updated 7 years ago
- CPU Physically Based Path Tracer Engine☆11Updated 3 years ago
- Overview and detailed dicussion about parallel volume rendering on a cluster. We describe algorithms, optimalization techniques and chall…☆18Updated 9 years ago
- Implementation of several subdivision algorithms for meshes☆16Updated 6 years ago
- vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features☆53Updated last week
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- NanoPM, single header only PatchMatch☆71Updated 3 years ago
- ☆8Updated 6 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated last year
- 2D signed distance field☆19Updated 3 years ago
- Yet Another GL Framework☆15Updated 7 years ago