A 3d smoke simulation program with volume rendering
☆23Jun 11, 2018Updated 8 years ago
Alternatives and similar repositories for SmokeSimulation
Users that are interested in SmokeSimulation are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆26May 29, 2019Updated 7 years ago
- This is the implementation of Visual Simulation of Smoke by Ronald Fedkiw, Jos Stam, and Henrik Wann Jensen at SIGGRAPH 2001.☆21May 21, 2021Updated 5 years ago
- 2d物理引擎☆36Sep 21, 2023Updated 2 years ago
- ☆14Sep 7, 2020Updated 5 years ago
- DirectX 11 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all with c…☆39Feb 6, 2020Updated 6 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- 3D smoke simulation by Eulerian grid method for solving Navier-Stokes equation and rendering by volume ray-casting, all in C++ AMP☆19Feb 6, 2020Updated 6 years ago
- GPU Smoke Simulation in WebGL☆15May 29, 2019Updated 7 years ago
- A library of shared C++ components, in a handy Modern CMake wrapper.☆29Feb 2, 2023Updated 3 years ago
- Offline Shader Editor based on wxWidgets☆11Jan 12, 2021Updated 5 years ago
- Renders OpenStreetMap in ImGui window☆37Jul 30, 2023Updated 3 years ago
- DCGrid: An Adaptive Grid Structure for Memory-Constrained Fluid Simulation on the GPU☆26Feb 24, 2023Updated 3 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆110Sep 2, 2020Updated 5 years ago
- A simple eulerian fluid simulation using OpenGL compute shaders☆60Apr 20, 2021Updated 5 years ago
- Low level C++11 RAII wrapper classes for the Vulkan API. The code is auto generated by RAIIGen.☆12Aug 22, 2025Updated last year
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A OpenGL C++ Mini Project of Super Mario Game☆11Aug 14, 2020Updated 6 years ago
- My toy render Engine☆22Jan 13, 2022Updated 4 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆90Sep 9, 2017Updated 8 years ago
- Realtime smoke simulation & rendering using WebGL.☆51Jul 20, 2015Updated 11 years ago
- QLL : Level loaders☆15Feb 18, 2020Updated 6 years ago
- some helpers im using since 2009. contain usefull things like vec2, vec3, vec4, variant, actionTime and more☆19Sep 12, 2024Updated last year
- Hole filling algorithm for triangular meshes☆16Aug 16, 2017Updated 9 years ago
- Parallel reduction with unity compute shader☆13Aug 27, 2023Updated 3 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Jet Framework's rendering resources☆34Jun 13, 2020Updated 6 years ago
- A fork of ImGui with the Zep editor integrated into imgui_demo.cpp☆15Oct 12, 2019Updated 6 years ago
- Implementations of different fluid dynamic solvers in C++☆11Jun 1, 2024Updated 2 years ago
- cpp font files to be used in imgui projects☆10Jan 10, 2025Updated last year
- A method for baking persistent decals to textures using UV-space rasterization.☆23Feb 23, 2021Updated 5 years ago
- Just Another Logging library for C++☆12Apr 9, 2026Updated 4 months ago
- Audio Integration Library☆41May 23, 2026Updated 3 months ago
- CPU and GPU implementations of a particle-based physics simulation based on Macklin et. al's "Unified Particle Physics for Real-Time Appl…☆191May 12, 2015Updated 11 years ago
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆28Apr 21, 2016Updated 10 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- PNM( Portable Anymap Format ) AKA Netpbm ( PBM, PGM and PPM ) Reader and Writer☆15Apr 5, 2023Updated 3 years ago
- This Unity package allows you to import a GeoJson created by Medieval Fantasy City Generator into Unity.☆14Oct 18, 2020Updated 5 years ago
- Demo project working with the camera and persisting image data locally☆11Apr 13, 2017Updated 9 years ago
- ☆32Feb 18, 2016Updated 10 years ago
- A ImGui Pack of many modules im using build as one shared lib☆14Jul 24, 2026Updated last month
- BlenderPartioTools is an open-source add-on to import particle data in Blender.☆33Feb 12, 2020Updated 6 years ago