vicrucann / shader-3dcurveLinks
GLSL shader that enables drawing of thick and smooth lines/curves in 3D (OpenSceneGraph visualization)
☆156Updated 7 years ago
Alternatives and similar repositories for shader-3dcurve
Users that are interested in shader-3dcurve are comparing it to the libraries listed below
Sorting:
- Using clipper and poly2tri together for robust triangulation☆92Updated 11 years ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆148Updated 13 years ago
- VASE renderer is a polyline and curve renderer on OpenGL.☆360Updated 2 years ago
- 6 different implementations of doing wide line rendering in OpenGL☆196Updated 5 years ago
- A procedural geometry generation library for C++11☆233Updated 2 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆195Updated 9 months ago
- Examples for the Magnum C++11 graphics engine☆310Updated 3 weeks ago
- Qt + Vulkan Nbody Demo☆84Updated 7 years ago
- Header only C++ Tiny glTF loader.☆259Updated 5 years ago
- A header-only library to generate meshes for a solid path. Useful to render thick lines using OpenGL.☆214Updated last year
- Mesh Decimation Tool☆97Updated 10 years ago
- A utility class which adds a way to include external files in a shader file.☆66Updated last year
- ShaderGen is a tool that automatically generates OpenGL Shading Language shaders that duplicate fixed function OpenGL behavior.☆112Updated 2 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆164Updated last year
- Signed Distance Field Builder for Contour Texturing☆241Updated 4 years ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- Implementation of Cuda to OpenGL rendering☆58Updated 4 years ago
- glTF Tutorials☆71Updated 8 years ago
- Dual Contoruing implemented in C++☆99Updated 6 years ago
- Shading techniques and GLSL snippets☆226Updated last month
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 7 months ago
- Bootstrap projects for the Magnum C++11 graphics engine☆95Updated 6 months ago
- A C++/OpenGL/OpenAL based application built with CMake for Linux/Windows/macOS/WebAssembly☆75Updated 3 years ago
- Efficient and clean text rendering for OpenGL☆118Updated 6 years ago
- A quaternion based camera for modern OpenGL☆74Updated 8 years ago
- Starter project for cross platform WebGPU development in C++☆40Updated last year
- Cross-Platform WebAssembly/WebGL and Native/OpenGL 3D GLFW project StarterKit built with CMake☆78Updated 7 years ago
- Library of cubic spline utilities☆329Updated 2 weeks ago
- A 2D constrained Delaunay triangulation library☆81Updated 7 years ago