ruofeidu / DuEngineLinks
An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
☆67Updated 6 years ago
Alternatives and similar repositories for DuEngine
Users that are interested in DuEngine are comparing it to the libraries listed below
Sorting:
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 6 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Utilities to manipulate spherical images☆113Updated 7 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- NanoPM, single header only PatchMatch☆77Updated 8 months ago
- GPU fluid simulation☆175Updated 13 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆29Updated 9 years ago
- Real-Time Ocean Animation with Gerstner Waves☆73Updated last year
- An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) written in C++☆16Updated 4 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- OpenGL Development Cookbook (book code with build and configuration fixes)☆62Updated 10 years ago
- Physically Based Rendering☆29Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆53Updated 10 years ago
- GLSL Image Processing System☆99Updated last year
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 4 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆53Updated 9 months ago
- color lookup tables (LUTs) for color grading☆104Updated 7 years ago
- Simple C++ implementation of skeletal animation and software skinning☆53Updated 11 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Convert any text to a 3d mesh using any font style☆139Updated 3 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Currender: A CPU renderer for computer vision☆32Updated 6 years ago