potato3d / vdlibLinks
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
☆41Updated 4 years ago
Alternatives and similar repositories for vdlib
Users that are interested in vdlib are comparing it to the libraries listed below
Sorting:
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆19Updated 4 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- Voxelization of a triangle in 3D. Pure math demo.☆35Updated last week
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- ☆43Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- GLSL Raytracer☆11Updated 11 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated last month
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated last week
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated 11 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 8 months ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Fast, high-quality texture compression library for many formats☆51Updated 3 years ago
- KD tree optimization for path tracing☆43Updated 8 years ago
- Instanced rendering of massive CAD models using shape matching☆19Updated 2 months ago
- Visual Computing Library☆20Updated 2 weeks ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 8 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆68Updated 5 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Updated 3 years ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆97Updated 2 years ago