potato3d / vdlibLinks
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
☆41Updated 4 years ago
Alternatives and similar repositories for vdlib
Users that are interested in vdlib are comparing it to the libraries listed below
Sorting:
- Voxelization of a triangle in 3D. Pure math demo.☆36Updated 2 months ago
- The visilib project aims to provide an efficient and robust C++ library for exact visibility computation in 3D.☆19Updated 6 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- ☆46Updated 3 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Library for BSDF, BRDF, and BTDF☆30Updated last year
- Fast, high-quality texture compression library for many formats☆49Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 8 years ago
- ☆17Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆38Updated 4 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 6 years ago
- Instanced rendering of massive CAD models using shape matching☆22Updated 4 months ago
- GLSL Raytracer☆11Updated 11 years ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆61Updated 10 months ago
- found and rescued from code.google.com☆75Updated 9 years ago
- Fully multithreaded C++ CPU rasterizer☆28Updated 5 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated 3 months ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 6 years ago
- KD tree optimization for path tracing☆44Updated 9 years ago
- A Simple and flexible half edge data structure☆19Updated 8 months ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Graphics tools in C++: 3D vector, image load/save 3D model load/save, Morton code, Halton sequence, matrix math, Perlin noise, image filt…☆13Updated 2 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 9 years ago