simul / glfxLinks
A shader effect compiler for GLSL
☆22Updated 5 years ago
Alternatives and similar repositories for glfx
Users that are interested in glfx are comparing it to the libraries listed below
Sorting:
- Software rasterization occlusion culling library☆38Updated 9 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- Simple instrumented thread profiler for Win32 C++ applications.☆37Updated 14 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- ☆32Updated 3 years ago
- #include <engine>☆40Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- engine used in some nesnausk! demos☆22Updated 13 years ago
- D3D12 Root Signature/Pipeline State Object live-reloading☆15Updated 7 years ago
- Small code template for an OpenGL course☆11Updated 9 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- ☆18Updated 8 years ago
- A 3D game engine☆13Updated 10 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Vulkan Renderer☆31Updated last year
- ☆28Updated 7 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Minimalistic image loader library for GL projects☆64Updated 7 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 11 months ago
- Initial work on an glfw3/nanovg based scene editor.☆15Updated 9 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- Single-file binary FBX importer.☆54Updated 7 years ago
- A small wrapper on top of Assimp for easily using assimp with OpenGL. Supports skeleton animation and more.☆20Updated 11 years ago