simul / glfxLinks
A shader effect compiler for GLSL
☆22Updated 5 years ago
Alternatives and similar repositories for glfx
Users that are interested in glfx are comparing it to the libraries listed below
Sorting:
- Software rasterization occlusion culling library☆39Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Code-driven, simple and bloat-free GUI system.☆52Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 9 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Nebula Trifid☆71Updated last year
- Software rasterizer based on Larrabee's☆43Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- ☆54Updated 7 years ago
- 3D Physics Engine.☆52Updated 9 years ago
- Minimalistic image loader library for GL projects☆65Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Vulkan Renderer☆31Updated last year
- Vulkan framework for Windows☆88Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- A 3D game engine☆13Updated 10 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Psybrus Engine & Toolchain☆26Updated 8 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆24Updated 7 years ago
- AMD compute-based tiled lighting sample based on DirectX 11☆72Updated 8 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- Source code for the light scattering sample☆98Updated 8 years ago