LukasBanana / GaussianLibLinks
Basic linear algebra C++ library for 2D and 3D applications
☆46Updated 7 months ago
Alternatives and similar repositories for GaussianLib
Users that are interested in GaussianLib are comparing it to the libraries listed below
Sorting:
- A basic geometry C++ library for 2D and 3D applications☆97Updated 7 months ago
- vGizmo3D - quaternions based GIZMO 3D: it permits, via mouse, to manipulate objects by translating, rotating, or scaling them☆60Updated 4 months ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Octree library in C++☆60Updated 13 years ago
- A comparison of the GLM, CLM, and Eigen libraries for speed and ease of use.☆40Updated 6 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Physically Based Software Renderer☆113Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Tiny self-contained C++ version of the PCG32 pseudorandom number generator☆75Updated 9 years ago
- A Shoemake Arcball camera in C++☆30Updated last year
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Plugins for the Magnum C++11 graphics engine☆103Updated 3 weeks ago
- toy C++ Vulkan library☆49Updated 6 years ago
- A 3d ray tracer in C++ (High School Project)☆28Updated 5 years ago
- CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++☆104Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆80Updated 8 years ago
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago
- Physically based renderer and simulation engine for real-time applications.☆42Updated 5 years ago
- ☆54Updated 7 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- A real-time ocean surface simulated using Tessendorf's algorithm and OpenGL.☆110Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- 3D graphics engine☆49Updated 3 years ago
- Bootstrap projects for the Magnum C++11 graphics engine☆96Updated 3 months ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 13 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago