BrutPitt / virtualGizmo3D
vGizmo3D - a virtual GIZMO 3D object manipulator / orientator, via mouse, with pan & dolly/zoom features
☆56Updated 2 weeks ago
Alternatives and similar repositories for virtualGizmo3D:
Users that are interested in virtualGizmo3D are comparing it to the libraries listed below
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆36Updated 2 years ago
- A realtime lab software for experimentation around 3D models☆58Updated 6 months ago
- Sample showcasing lifetime management and resource transfers in Vulkan☆56Updated 2 months ago
- SPIR-V Code Generator / Graph Editor GUI☆65Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆44Updated 4 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆75Updated 2 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 5 years ago
- Playground for messing around with bgfx and friends☆58Updated 5 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- imgui control to inspect image pixels☆106Updated 5 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆35Updated last year
- SpvGenTwo is a SPIR-V building and parsing library written in plain C++17 without any dependencies. No STL or other 3rd-Party library nee…☆168Updated last year
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- A basic geometry C++ library for 2D and 3D applications☆95Updated 4 months ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Silhouette and toon shading post-processing with Vulkan☆87Updated 9 months ago
- Video game engine for High Performance Graphics (HPG) group project.☆15Updated 2 years ago
- Next-gen general purpose game engine written in modern C++☆59Updated this week
- C++20 Vulkan and GLes rendering engine☆17Updated 4 months ago
- Gizmo control library for 3D object manipulation (4x4 matrix)☆142Updated 13 years ago
- a header-only C++ .blend file parser☆71Updated 3 weeks ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Physically Based Software Renderer☆113Updated 4 years ago
- AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU☆88Updated last year
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- Cross-platform SSE/AVX/NEON-accelerated math library, coming with a common library to be used in HLSL/C++ code☆75Updated 3 weeks ago