erli2 / parameterization
auto UV mapping for triangular mesh
☆41Updated 8 years ago
Alternatives and similar repositories for parameterization
Users that are interested in parameterization are comparing it to the libraries listed below
Sorting:
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- Gradient-Domain Processing within a Texture Atlas☆72Updated this week
- 3D topology blending tool☆26Updated 10 years ago
- Robust, efficient and low distortion bijective mapping in 2D and 3D☆60Updated 3 years ago
- Implementation of Least Squares Conformal Maps for Automatic Texture Atlas Generation by Levy et al.☆34Updated 4 years ago
- Isosurface extraction from regular voxel grids☆78Updated 7 years ago
- Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.☆83Updated 3 years ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆37Updated 8 years ago
- as-rigid-as-possible surface deformation☆39Updated 9 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆23Updated 10 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated last month
- Offers several algorithms to triangulate 3d scattered points☆46Updated 4 years ago
- As-Rigid-As-Possible 2D Shape Manipulation☆29Updated 6 years ago
- Surface Reconstruction☆30Updated 6 years ago
- Discrete Laplace Beltrami Operator (LBO) and related applications☆22Updated 9 years ago
- Estimate light from photographs using spherical harmonic and other methode☆12Updated 6 years ago
- Smoothing assignment for Geometry Processing course☆45Updated 2 years ago
- code for simple OpenGL point-based (surfels) rendering of point clouds.☆21Updated 11 years ago
- 2D/3D C++ library focusing on mesh processing☆27Updated 9 years ago
- Implementation of the research paper Least Squares Conformal Maps for Automatic Texture Atlas Generation☆33Updated 5 years ago
- Digital Geometry Processing - Fall 2016 - University of Victoria☆39Updated 8 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- 3D polygonal mesh renderer with dynamic level-of-detail (LOD).☆67Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Partial remeshing of a source mesh to match the geometric features of a target mesh☆11Updated 7 years ago
- This repository contains examples applications that use libigl. They only work on MacOSX and they should be converted to tutorials.☆27Updated 2 years ago
- A fast surface reconstruction method from Hermite points☆33Updated 8 years ago
- A cage-based deformation for meshes in 2D.☆13Updated 6 years ago
- Implementation of The Ball Pivoting Algorithm based on PCL☆64Updated 7 years ago