A screen space sub-surface scattering demo implemented with vulkan api
☆16Dec 4, 2019Updated 6 years ago
Alternatives and similar repositories for vksssss
Users that are interested in vksssss are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- CG resource☆39Jan 22, 2026Updated 8 months ago
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 6 years ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Jul 27, 2026Updated 2 months ago
- A simple procedural skybox which has day and night in unity universal render pipeline☆13Jan 20, 2022Updated 4 years ago
- ☆12Oct 4, 2021Updated 5 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- Miscellaneous small code snippets.☆28Sep 24, 2024Updated 2 years ago
- A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later.☆14Dec 7, 2022Updated 3 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Oct 29, 2019Updated 6 years ago
- About this organisation☆13Jan 10, 2015Updated 11 years ago
- Physically Based Rendering☆29Jul 21, 2019Updated 7 years ago
- A Unity Project made by 2021.1.6f1c1☆16Sep 19, 2021Updated 5 years ago
- ☆18Oct 19, 2021Updated 4 years ago
- C++ header-only library for 2D/3D computer graphics, image processing and a little bit of geography.☆16Jun 23, 2019Updated 7 years ago
- End-to-end encrypted cloud storage - Proton Drive • AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 9 years ago
- ☆15Oct 5, 2022Updated 4 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆45Jun 7, 2026Updated 4 months ago
- Real-time global illumination following the many-lights approach and using Imperfect Shadow Maps. This is the code for my master's thesis …☆14Mar 8, 2017Updated 9 years ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆20Aug 22, 2022Updated 4 years ago
- Sample code for the second edition of "Introduction to 3D Game Programming with DirectX 12"☆40Feb 17, 2026Updated 8 months ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 4 years ago
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆18Sep 9, 2024Updated 2 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Jul 18, 2022Updated 4 years ago
- CIS565: CUDA Rasterizer☆18Mar 17, 2018Updated 8 years ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆47Oct 2, 2026Updated 2 weeks ago
- A Toy Game Engine Using D3D12☆14Nov 2, 2020Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- Sample project to draw pseudo-fluid by adding own URP Pass☆28Dec 2, 2021Updated 4 years ago
- CPU Physically Based Path Tracer Engine☆15May 14, 2021Updated 5 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆30Oct 18, 2021Updated 4 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 6 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆46Jan 16, 2022Updated 4 years ago
- ☆29Apr 8, 2018Updated 8 years ago
- C++ delaunay library☆34Nov 19, 2013Updated 12 years ago
- Game engine written with C++ and Vulkan.☆28Dec 29, 2021Updated 4 years ago
- Water rendering using dudv map☆23Jan 2, 2022Updated 4 years ago
- ☆19Oct 2, 2019Updated 7 years ago
- DirectX 12 Rendering Engine☆33Feb 1, 2023Updated 3 years ago