A screen space sub-surface scattering demo implemented with vulkan api
☆16Dec 4, 2019Updated 6 years ago
Alternatives and similar repositories for vksssss
Users that are interested in vksssss are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Master thesis project about hair rendering at Utrecht University☆13Jul 28, 2020Updated 5 years ago
- CG resource☆40Jan 22, 2026Updated 3 months ago
- Althea is a glTF-based rendering engine built in Vulkan.☆21Mar 9, 2026Updated last month
- A simple procedural skybox which has day and night in unity universal render pipeline☆12Jan 20, 2022Updated 4 years ago
- A real-time SSS approximation demo.☆11Jun 11, 2019Updated 6 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Postion-based Fluid Simulation☆12Aug 17, 2020Updated 5 years ago
- Miscellaneous small code snippets.☆28Sep 24, 2024Updated last year
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆27Oct 18, 2021Updated 4 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Oct 29, 2019Updated 6 years ago
- Physically Based Rendering☆29Jul 21, 2019Updated 6 years ago
- A compute/workgraph workload running inside the Cauldron framework☆38Mar 13, 2024Updated 2 years ago
- An implementation of Fast, Interactive Soft-Body Animation using Position-Based Dynamics☆17Jun 13, 2017Updated 8 years ago
- Space-game oriented rendering engine☆26Feb 4, 2025Updated last year
- ☆15Oct 5, 2022Updated 3 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- ☆18Oct 19, 2021Updated 4 years ago
- Graphics programming experiments. Play-around, demos. Some good, some bad.☆43Feb 18, 2026Updated 2 months ago
- This repo contains older DX11-era samples that were previously hosted on CodePlex☆19Aug 22, 2022Updated 3 years ago
- The official NodeJS driver for the Cyton board over Serial.☆16Feb 18, 2019Updated 7 years ago
- DirectX 12,Tile-based deferred shading,Dynamic resolution,Order-independent transparency,PBR,HDR,SSR,Nvidia:HBAO,SMAA☆28Jan 9, 2017Updated 9 years ago
- ImPop: Useful utils for Dear ImGui. Includes compile-time palette generation, ConfigMenu, DatePicker, OutlineText, PerfFooter☆18Sep 9, 2024Updated last year
- Collection of ktl header libraries - small C++20 wrapper utilities☆11Aug 15, 2022Updated 3 years ago
- C++ header-only library for 2D/3D computer graphics, image processing and a little bit of geography.☆16Jun 23, 2019Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Jul 18, 2022Updated 3 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- CIS565: CUDA Rasterizer☆18Mar 17, 2018Updated 8 years ago
- Vulkan Documentation Project framework for integrated documentation site with spec, proposals, guide, and more☆44Updated this week
- cpu path tracer☆12Dec 27, 2022Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆99Mar 18, 2023Updated 3 years ago
- CPU Physically Based Path Tracer Engine☆15May 14, 2021Updated 4 years ago
- C++ delaunay library☆34Nov 19, 2013Updated 12 years ago
- Water rendering using dudv map☆22Jan 2, 2022Updated 4 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆25Jun 9, 2024Updated last year
- ☆29Apr 8, 2018Updated 8 years ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Game engine written with C++ and Vulkan.☆28Dec 29, 2021Updated 4 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆44Jan 16, 2022Updated 4 years ago
- ☆18Oct 2, 2019Updated 6 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 3 years ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 2 weeks ago
- DirectX 12 Rendering Engine☆32Feb 1, 2023Updated 3 years ago
- implementation of nori the raytracer☆10Aug 12, 2019Updated 6 years ago