fmela / lod-mesh
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
☆67Updated 5 years ago
Alternatives and similar repositories for lod-mesh:
Users that are interested in lod-mesh are comparing it to the libraries listed below
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- ☆43Updated 5 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆56Updated 3 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆22Updated 10 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Seamlessly erase seams from your favorite 3D models.☆121Updated 5 months ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 6 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆76Updated 7 months ago
- Mesh Decimation Tool☆96Updated 9 years ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆118Updated 13 years ago
- Progressive compression of 3D triangular meshes☆42Updated 4 months ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆37Updated 8 years ago
- auto UV mapping for triangular mesh☆40Updated 8 years ago
- Fast and light-weight Marching Cubes library in C++ without any dependencies.☆176Updated 7 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆153Updated 4 years ago
- procedural geometry for Ogre3D☆43Updated last year
- Claudette is a fork of ColDet - 3D Collision Detection Library☆15Updated 7 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 4 months ago
- TinyMesh is a light-weight mesh processing library in C/C++.☆96Updated last year
- A C++ geometry processing library☆49Updated 4 years ago
- Measuring Error between Surface using the Hausdorff distance☆15Updated 13 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 3 weeks ago