fmela / lod-mesh
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
☆67Updated 5 years ago
Alternatives and similar repositories for lod-mesh
Users that are interested in lod-mesh are comparing it to the libraries listed below
Sorting:
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆10Updated 2 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆57Updated 3 years ago
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆23Updated 10 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- auto UV mapping for triangular mesh☆41Updated 8 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆52Updated 2 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Ork - An OpenGL rendering kernel from Inria☆35Updated 6 years ago
- C++ math / geometry / mesh processing library☆61Updated 6 years ago
- Mepp - 3D MEsh Processing Platform☆49Updated 6 years ago
- Simple ray intersection library similar to coldet - succedeed by libacc☆37Updated 8 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Mesh Decimation Tool☆97Updated 9 years ago
- Example Code for Volume Rendering Tutorial☆42Updated 13 years ago
- ☆43Updated 5 years ago
- This is a clone of an SVN repository at http://openmesh.org/svnrepo/OpenMesh. It had been cloned by http://svn2github.com/ , but the serv…☆25Updated 10 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 10 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆76Updated 8 months ago
- Reference Implementation of Automatic UV Mapping with Harmonic Maps.☆25Updated 8 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- Progressive compression of 3D triangular meshes☆42Updated 5 months ago
- Claudette is a fork of ColDet - 3D Collision Detection Library☆15Updated 8 years ago
- Library for BSDF, BRDF, and BTDF☆28Updated 5 months ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- ☆22Updated 6 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago