fmela / lod-meshLinks
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
☆68Updated 5 years ago
Alternatives and similar repositories for lod-mesh
Users that are interested in lod-mesh are comparing it to the libraries listed below
Sorting:
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆41Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 7 years ago
- A basic geometry C++ library for 2D and 3D applications☆98Updated last year
- Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation☆12Updated 2 years ago
- GLviz is a small collection of C++ classes and GLSL shaders to facilitate the development of OpenGL demos.☆31Updated last year
- TinyMesh is a light-weight mesh processing library in C/C++.☆99Updated 2 years ago
- ☆43Updated 6 years ago
- auto UV mapping for triangular mesh☆41Updated 9 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 5 years ago
- A C++ half-edge data structure for a triangle mesh with no external dependencies whatsoever. Public domain.☆117Updated 14 years ago
- Procedural 3D mesh generation tool☆20Updated 7 years ago
- Mesh compression library, designed for rendering and speed.☆208Updated last month
- CUDA version of my renderer (real-time raytracing!)☆66Updated 8 years ago
- ☆74Updated 11 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 13 years ago
- procedural geometry for Ogre3D☆46Updated last month
- Ork - An OpenGL rendering kernel from Inria☆35Updated 7 years ago
- Generating Trees with a Space Colonization Algorithm☆45Updated 7 years ago
- A Constrained Resampling Strategy for Mesh Improvement - SGP 2017☆59Updated 4 years ago
- gDel3D is the fastest 3D Delaunay triangulation algorithm. It uses the GPU for massive parallelism.☆175Updated 7 years ago
- Computer Graphics Assignment about Bounding Volume Hierarchies☆132Updated 3 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Gradient domain processing for signals (and geometry) on meshes☆36Updated 7 months ago
- Library for BSDF, BRDF, and BTDF☆30Updated last year
- This is an implementation of the progressive meshes based on the mesh simplification algorithm proposed by Garland and Heckbert.☆25Updated 11 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆71Updated 11 years ago
- Fast mesh simplification via edge collapsing☆132Updated 8 years ago