lighthouse3d / VSLLinks
Lighthouse3d Very Simple Libs
☆52Updated 6 years ago
Alternatives and similar repositories for VSL
Users that are interested in VSL are comparing it to the libraries listed below
Sorting:
- toy C++ Vulkan library☆49Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A basic geometry C++ library for 2D and 3D applications☆97Updated 9 months ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- C++ library for defining and controlling modern GPU rendering/processing operations.☆43Updated 3 years ago
- #include <engine>☆40Updated 6 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Vulkan sample rendering 3D with 'worker-threads'☆87Updated 8 months ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 8 months ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 10 years ago
- A shader effect compiler for GLSL☆22Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- Photorealistic physically-based renderer☆44Updated 9 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Efficient and clean text rendering for OpenGL☆117Updated 5 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- OpenGL Development Cookbook (book code with build and configuration fixes)☆61Updated 10 years ago