unclearness / nanopm
NanoPM, single header only PatchMatch
☆71Updated 4 years ago
Alternatives and similar repositories for nanopm:
Users that are interested in nanopm are comparing it to the libraries listed below
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- 3D painting tool☆39Updated 11 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- ☆14Updated 7 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 11 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 3 months ago
- A tool to make it easy to use Vulkan from Python. An interface for computation and off-screen rendering.☆21Updated 3 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- ☆26Updated 10 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 4 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆39Updated 5 years ago
- ☆114Updated 8 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆54Updated 6 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆66Updated 6 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Framework for multiplatform prototypes☆42Updated 3 years ago
- experimenting with Vulkan RTX☆10Updated 4 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- C++11 based glTF 2.0 data insight tool☆27Updated 2 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …