Mixmax3d / Real-time-skin-shader-in-GLSL
This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works in texture space so it requires an initial work for the creation of the images that are used for the simulation of the sub surface scattering effect. The final image consists of a weighted average of the input i…
☆23Updated 8 years ago
Related projects ⓘ
Alternatives and complementary repositories for Real-time-skin-shader-in-GLSL
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- C/C++ Isosurface Extraction library☆13Updated 7 years ago
- ☆32Updated 2 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆35Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- An Analytic Model for Full Spectral Sky-Dome Radiance☆13Updated 12 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 2 years ago
- ☆22Updated 11 years ago
- A 3D game engine☆13Updated 9 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- spherical harmonics coefficients sampler & viewer☆20Updated 7 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- 3D painting tool☆38Updated 11 years ago
- A small testbed for physically based rendering experiments☆10Updated 7 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆14Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆39Updated 7 years ago
- A multi-platform, GPU-accelerated, C++ rendering application written around the NVIDIA OptiX Ray Tracing API.☆15Updated 7 years ago