ddiakopoulos / texture-visualizer-fftLinks
  FFT visualizer for images
☆27Updated 8 years ago
Alternatives and similar repositories for texture-visualizer-fft
Users that are interested in texture-visualizer-fft are comparing it to the libraries listed below
Sorting:
- vectorized high-level math library☆43Updated 6 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 11 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- #include <engine>☆40Updated 7 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- 🔺 Fast polygon triangulation library based on Seidel's algorithm.☆43Updated this week
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- An SDF path tracer☆24Updated 7 years ago
- ☆22Updated 11 years ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- Public repository of personal cinder projects, largely for my own edification.☆14Updated 10 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 8 years ago
- GLSL like minimalist vector, matrix and quaternion math library for C++11☆40Updated 4 years ago
- Fast translucent object rendering with GLSL.☆21Updated 9 years ago
- ☆15Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- ☆33Updated 3 years ago
- ☆16Updated 8 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- A wrapper for DXC and SPIRV-cross☆105Updated last month
- Thin wrapper around Cmft for use with Cinder☆12Updated 9 years ago
- Atmosphere shaders using BGFX☆36Updated 7 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- ☆42Updated 8 years ago
- A hexagonal prism BVH: more efficient than AABB.☆18Updated 6 years ago
- Intuitive and tiny Photoshop PSD decoder. Supports layers, layer groups, and standard color formats all in a few hundred lines.☆25Updated 10 years ago
- Simple beat detection header library☆20Updated 13 years ago