andrewwillmott / distance-occlusionLinks
A library of distance and occlusion generation routines
☆112Updated 6 years ago
Alternatives and similar repositories for distance-occlusion
Users that are interested in distance-occlusion are comparing it to the libraries listed below
Sorting:
- SSE Frustum Culling Demo☆71Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 4 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 3 years ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Clustered forward rendering demo with Vulkan☆57Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Rasterization on the GPU in "slow motion".☆62Updated 5 years ago
- Small C based KTX texture loader (inspired by syoyo tiny libraries)☆83Updated 5 years ago
- ☆21Updated 6 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago