syoyo / tinymeshutilsLinks
Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11
☆40Updated 5 years ago
Alternatives and similar repositories for tinymeshutils
Users that are interested in tinymeshutils are comparing it to the libraries listed below
Sorting:
- 3D painting tool☆39Updated 12 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆41Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated 4 months ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 3 years ago
- ☆66Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆56Updated 6 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- ☆63Updated 6 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆27Updated 10 years ago
- 🔺 Fast and simple polygon triangulation library.☆43Updated 7 years ago
- Multiple Interacting Fluids Project☆15Updated 13 years ago
- Generating Trees with a Space Colonization Algorithm☆41Updated 7 years ago
- Dual Marching Cubes Implementation in C++☆64Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆142Updated 4 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- B.Sc. Thesis Simulation of Snow☆32Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- ☆25Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- ☆30Updated 10 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago