syoyo / tinymeshutilsLinks
Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11
☆39Updated 5 years ago
Alternatives and similar repositories for tinymeshutils
Users that are interested in tinymeshutils are comparing it to the libraries listed below
Sorting:
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- 3D painting tool☆39Updated 11 years ago
- ☆30Updated 10 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆37Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated 3 weeks ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆55Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year
- ☆18Updated last year
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 7 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆40Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 4 months ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Updated 5 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆138Updated 3 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- ☆14Updated 7 years ago