syoyo / tinymeshutils
Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11
☆36Updated 4 years ago
Related projects: ⓘ
- NanoPM, single header only PatchMatch☆70Updated 3 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆52Updated 5 years ago
- TinyVDBIO header-only C++ OpenVDB IO library☆35Updated 2 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆39Updated 3 years ago
- 3D painting tool☆38Updated 11 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆22Updated 11 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 5 years ago
- Sampling Clear Sky Models using Truncated Gaussian Mixtures☆12Updated 3 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Dual Marching Cubes Implementation in C++☆60Updated 3 years ago
- Invk - Inverse Kinematics Library with Quaternions☆25Updated 5 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆25Updated 9 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆15Updated 7 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆32Updated 9 months ago
- fast voronoi☆35Updated 11 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- OpenGL compute shader for DFT☆13Updated last year
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆36Updated 4 years ago
- ☆24Updated 5 years ago
- ☆66Updated 5 years ago
- From book "Heterogeneous Computing with OpenCL"☆15Updated last year
- ☆47Updated this week
- ☆15Updated 6 years ago
- ☆26Updated 9 years ago