gradientspace / gsMeshUtilitiesLinks
command-line tools for processing meshes
☆29Updated 8 years ago
Alternatives and similar repositories for gsMeshUtilities
Users that are interested in gsMeshUtilities are comparing it to the libraries listed below
Sorting:
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- Fast mesh simplification via edge collapsing☆132Updated 8 years ago
- Generating Trees with a Space Colonization Algorithm☆46Updated 7 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Incompressible Smoothed Particle Hydrodynamics and Applications☆28Updated 11 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Seamlessly erase seams from your favorite 3D models.☆124Updated last year
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Automatically exported from code.google.com/p/carve☆49Updated 3 years ago
- NanoPM, single header only PatchMatch☆77Updated 8 months ago
- Mesh Decimation Tool☆96Updated 10 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆77Updated 11 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- Bounding Proxies for Shape Approximation (SIGGRAPH 2017) - Reference Implementation☆71Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- A physically based shader for woven cloth☆102Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- 📄 Triangle packer for light map☆75Updated 8 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆26Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆81Updated 5 years ago
- C++ math / geometry / mesh processing library☆63Updated 7 years ago