gradientspace / gsMeshUtilitiesLinks
command-line tools for processing meshes
☆29Updated 7 years ago
Alternatives and similar repositories for gsMeshUtilities
Users that are interested in gsMeshUtilities are comparing it to the libraries listed below
Sorting:
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- Generating Trees with a Space Colonization Algorithm☆40Updated 7 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated 3 months ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆26Updated 2 months ago
- Fast mesh simplification via edge collapsing☆133Updated 8 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Automatically exported from code.google.com/p/carve☆47Updated 3 years ago
- TGen - Simple C++ Tangent Generator☆42Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- Sandbox binary and source code for the Siggraph 2017 paper "Water Wave Packets" by Stefan Jeschke (NVIDIA) and Chris Wojtan (IST Austria)☆44Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- A Single C++ Header Generating 3D Triangulated Rounded Corner Box☆17Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- C++ math / geometry / mesh processing library☆62Updated 6 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆40Updated 5 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Tone Mapper☆72Updated 5 months ago
- Demonstrates order independent transparency on Vulkan using depth peeling.☆20Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 10 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago