BlockoS / blob
Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.
☆55Updated last year
Alternatives and similar repositories for blob:
Users that are interested in blob are comparing it to the libraries listed below
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- ☆26Updated 9 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A 2D constrained Delaunay triangulation library☆80Updated 7 years ago
- Small code to write OpenEXR images☆58Updated 2 years ago
- NanoPM, single header only PatchMatch☆71Updated 4 years ago
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆53Updated 6 years ago
- GLSL shader live-reloading☆71Updated 7 years ago
- vectorized high-level math library☆43Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- ☆114Updated 6 months ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆20Updated 8 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- Software rasterizer based on Larrabee's☆40Updated 8 years ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 7 years ago
- Fast, multiplatform fiber based job dispatcher based on Naughty Dogs' GDC2015 talk.☆35Updated 6 years ago
- Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges…☆16Updated 6 years ago
- A 3D game engine☆13Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆53Updated 7 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 8 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago