BlockoS / blob
Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen, and Chi-Jen Lu.
☆55Updated 5 months ago
Related projects: ⓘ
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 8 years ago
- Small code to write OpenEXR images☆58Updated last year
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 7 years ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆22Updated 11 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆33Updated 8 years ago
- A 2D constrained Delaunay triangulation library☆79Updated 6 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- collection of tiny OpenGL demos☆63Updated 11 years ago
- ☆26Updated 9 years ago
- NanoPM, single header only PatchMatch☆70Updated 3 years ago
- 🔺 Fast and simple polygon triangulation library.☆41Updated 6 years ago
- Tone Mapper☆69Updated last year
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆27Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Tiny Mesh utilities(e.g. compute half-edge data structure) in C++11☆36Updated 4 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 9 years ago
- toy C++ Vulkan library☆49Updated 5 years ago
- Small library for distributing uniformly-generated uint32_t values (such as from an RNG) over a wide variety of types, shapes, and ranges…☆16Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Accurately control the speed at which parameters interpolate over curves☆67Updated 6 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 6 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Acceleration structure library (BVH-, KD-Tree) with basic parallel construction☆52Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- A minimalistic, dependency-free C++ path tracer☆22Updated 9 years ago
- GLSL shader live-reloading☆72Updated 7 years ago
- ☆47Updated this week
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 7 years ago