thefranke / mediancutLinks
A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"
☆29Updated 2 years ago
Alternatives and similar repositories for mediancut
Users that are interested in mediancut are comparing it to the libraries listed below
Sorting:
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆46Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 10 years ago
- Extending IndexBufferCompression to also support vertex compression.☆17Updated 10 years ago
- Skinning Catmull-Clark Subdivision Surfaces☆26Updated 10 years ago
- 3D painting tool☆39Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Software rasterization occlusion culling library☆38Updated 9 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 8 years ago
- Tool to generalize shader creation. It manages the combinational complexity of shader systems.☆30Updated 10 years ago
- Fast sweep algorithm for generating a shadow boundary heightmap from a source heightmap.☆17Updated 6 years ago
- DFG LUT generator☆53Updated 7 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- ☆14Updated 8 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- A 3D game engine☆13Updated 10 years ago
- This paper presents an approach through OpenGL shading language for the rendering of human skin for game development. This method works i…☆25Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Implementation of interactive computation of indirect illumination in large dynamic scenes by using Reflective shadow maps, Interactive S…☆9Updated 9 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 9 years ago