pvallet / CGA_interpreterLinks
Procedural architecture generator
☆15Updated 6 years ago
Alternatives and similar repositories for CGA_interpreter
Users that are interested in CGA_interpreter are comparing it to the libraries listed below
Sorting:
- ShapeML is a rule- or grammar-based procedural 3D modeling framework.☆86Updated 2 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆39Updated 8 months ago
- ☆16Updated 6 years ago
- Supports SIGGRAPH Asia 2019 paper "GATA: Multi-Theme Generative Adversarial Terrain Amplification"☆39Updated 5 years ago
- ☆66Updated 6 years ago
- NanoPM, single header only PatchMatch☆75Updated last month
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Dual Marching Cubes Implementation in C++☆65Updated 4 years ago
- Source code for the TOG paper: Terrain Amplification with Implicit 3D Features. Presented at Siggraph Asia 2019.☆16Updated 3 years ago
- ☆63Updated 6 years ago
- C++ implementation of self-organizing tree models for image synthesis☆15Updated 4 years ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago
- ☆13Updated 3 years ago
- Dual Contouring Implementation in C++, by Tao Ju, from http://sourceforge.net/projects/dualcontouring/☆69Updated 11 years ago
- Code source of the paper "Gradient Terrain Authoring" - EG 2022☆26Updated 3 years ago
- Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 5 years ago
- Authors' implementation of the article "Simulation, Modeling, and Authoring of Glaciers", SIGGRAPH Asia 2020☆39Updated 3 months ago
- Sample for the Voxels library☆37Updated 11 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆38Updated 5 months ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 6 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Updated 10 years ago
- Position-Based Dynamics in OpenCL, homework in Stanford's CS348C☆34Updated 7 years ago
- Generating Trees with a Space Colonization Algorithm☆39Updated 7 years ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 8 months ago
- A Graph-Based Procedural Modelling Library☆21Updated 2 weeks ago
- Animated quad meshes and smooth normal computation with Modern OpenGL.☆23Updated 12 years ago
- Position Based Fluids 2D Tutorial☆15Updated 3 years ago
- ☆40Updated 2 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆111Updated 9 years ago